Follow
Richard Davison
Richard Davison
Verified email at newcastle.ac.uk - Homepage
Title
Cited by
Cited by
Year
Dynamic balancing and walking for real-time 3d characters
B Kenwright, R Davison, G Morgan
Motion in Games: 4th International Conference, MIG 2011, Edinburgh, UK …, 2011
842011
Real-time deformable soft-body simulation using distributed mass-spring approximations
B Kenwright, R Davison, G Morgan
CONTENT, The Third International Conference on Creative Content Technologies …, 2011
692011
Adopting best practices from the games industry in development of serious games for health
G Ushaw, R Davison, J Eyre, G Morgan
Proceedings of the 5th International Conference on Digital Health 2015, 1-8, 2015
372015
Bespoke video games to provide early response markers to identify the optimal strategies for maximizing rehabilitation
S Graziadio, R Davison, K Shalabi, KMA Sahota, G Ushaw, G Morgan, ...
Proceedings of the 29th Annual ACM Symposium on Applied Computing, 20-24, 2014
122014
Privacy‐preserving cooperative localization in vehicular edge computing infrastructure
R Chandra Shit, S Sharma, P Watters, K Yelamarthi, B Pradhan, ...
Concurrency and Computation: Practice and Experience 34 (14), e5827, 2022
112022
Early response markers from video games for rehabilitation strategies
R Davison, S Graziadio, K Shalabi, G Ushaw, G Morgan, J Eyre
ACM SIGAPP Applied Computing Review 14 (3), 36-43, 2014
102014
Benchmarking motion sensing devices for rehabilitative gaming
G Ushaw, R Davison, J Eyre, G Morgan
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 143-148, 2015
52015
Guidelines and case studies on collaboration with computer game industry for academic research and education
G Ushaw, R Davison, G Morgan
23rd Annual European GAME-ON® Conference (GAME‐ON®'2022), 2022
22022
A general purpose contention manager for software transactions on the gpu
Q Shen, C Sharp, R Davison, G Ushaw, R Ranjan, AY Zomaya, G Morgan
Journal of Parallel and Distributed Computing 139, 1-17, 2020
22020
Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination.
I Aherne, R Davison, G Ushaw, G Morgan
VISIGRAPP (1: GRAPP), 201-209, 2020
12020
Lighting and Shadow Techniques for Realistic 3D Synthetic Object Compositing in Images
A Mihut, R Davison, G Ushaw, G Morgan
Proceedings of the 2nd International Conference on Digital Signal Processing …, 2018
12018
Streamed gaming
D Whinham, Y Lu, Z Wang, J Zhang, R Davison, G Ushaw, G Morgan
2024
Commodity Video Game Technology in Teletherapy
G Ushaw, R Davison, G Morgan
Handbook of Digital Games and Entertainment Technologies, 431, 2017
2017
Augmenting patient therapies with video game technology
RG Davison
Newcastle University, 2016
2016
Strategies for Addressing Prosopagnosia as a Potential Solution to Facial Deepfake Detection
F Alanazi, G Morgan, G Ushaw, R Davison
Available at SSRN 4140989, 0
The system can't perform the operation now. Try again later.
Articles 1–15