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David Churchill
David Churchill
Associate Professor of Computer Science, Memorial University
Verified email at mun.ca - Homepage
Title
Cited by
Cited by
Year
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
IEEE, 2013
5802013
Fast Heuristic Search for RTS Game Combat Scenarios
D Churchill, A Saffidine, M Buro
166*
Portfolio greedy search and simulation for large-scale combat in StarCraft
D Churchill, M Buro
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-8, 2013
1502013
Build Order Optimization in StarCraft
D Churchill, M Buro
Seventh Artificial Intelligence and Interactive Digital Entertainment Conference, 2011
1492011
Lithography for robust and editable atomic-scale silicon devices and memories
R Achal, M Rashidi, J Croshaw, D Churchill, M Taucer, T Huff, M Cloutier, ...
Nature communications 9 (1), 2778, 2018
1182018
Real‐Time Strategy Game Competitions
M Buro, D Churchill
Ai Magazine 33 (3), 106-108, 2012
992012
Incorporating Search Algorithms into RTS Game Agents
D Churchill, M Buro
Eighth Artificial Intelligence and Interactive Digital Entertainment Conference, 2012
382012
An orientation invariant visual homing algorithm
D Churchill, A Vardy
Journal of Intelligent & Robotic Systems 71, 3-29, 2013
372013
Starcraft bots and competitions
D Churchill, M Preuss, F Richoux, G Synnaeve, A Uriarte, S Ontanón, ...
Encyclopedia of Computer Graphics and Games, 1742-1759, 2024
342024
Starcraft AI competitions, bots, and tournament manager software
M Čertický, D Churchill, KJ Kim, M Čertický, R Kelly
IEEE Transactions on Games 11 (3), 227-237, 2018
342018
Hierarchical Portfolio Search: Prismata’s Robust AI Architecture for Games with Large Search Spaces
D Churchill, M Buro
Proceedings of the Artificial Intelligence in Interactive Digital …, 2015
302015
Homing in scale space
D Churchill, A Vardy
2008 IEEE/RSJ International Conference on Intelligent Robots and Systems …, 2008
302008
RTS AI problems and techniques
S Ontanón, G Synnaeve, A Uriarte, F Richoux, D Churchill, M Preuss
Encyclopedia of Computer Graphics and Games, 1595-1605, 2024
292024
An analysis of model-based heuristic search techniques for StarCraft combat scenarios
D Churchill, Z Lin, G Synnaeve
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2017
182017
SparCraft: open source StarCraft combat simulation
D Churchill
https://github.com/davechurchill/ualbertabot, 2013
172013
Heuristic search techniques for real-time strategy games
DG Churchill
132016
A reinforcement learning approach to multi-robot planar construction
C Strickland, D Churchill, A Vardy
2019 International Symposium on Multi-Robot and Multi-Agent Systems (MRS …, 2019
112019
Robust continuous build-order optimization in starcraft
D Churchill, M Buro, R Kelly
2019 IEEE Conference on Games (CoG), 1-8, 2019
92019
AIIDE StarCraft AI competition report
D Churchill
92013
Travel time inversion in seismic tomography
S Padina, D Churchill, RP Bording
62006
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