Math I am: What we learn from stories that people tell about math in their lives I Esmonde, KP Blair, S Goldman, L Martin, O Jimenez, R Pea LOST opportunities: Learning in out-of-school time, 7-27, 2013 | 58 | 2013 |
The tanda: A practice at the intersection of mathematics, culture, and financial goals L Martin, S Goldman, O Jiménez Mind, Culture, and Activity 16 (4), 338-352, 2009 | 25 | 2009 |
Go Math! How research anchors new mobile learning environments A Alexander, KP Blair, S Goldman, O Jimenez, M Nakaue, R Pea, ... 2010 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous …, 2010 | 20 | 2010 |
Scrum in the undergraduate computer science curriculum O Jiménez, D Cliburn Journal of Computing Sciences in Colleges 31 (4), 108-114, 2016 | 14 | 2016 |
Math engaged problem solving in families S Goldman, R Pea, KP Blair, O Jimenez, A Booker, L Martin, I Esmonde International Society of the Learning Sciences (ISLS), 2010 | 14 | 2010 |
Tug-of-War: A card game for pulling students to fractions fluency O Jiménez, D Arena, U Acholonu Proceedings of the 7th international conference on Games+ Learning+ Society …, 2011 | 11 | 2011 |
Leveraging the social aspect of educational games O Jiménez Theory Into Practice 54 (2), 101-108, 2015 | 8 | 2015 |
Reciprocal research and design: The wicked problem of changing math in the family S Goldman, O Jiménez Design as Scholarship, 86-99, 2016 | 2 | 2016 |
Tug-of-war: Seeking help while playing an educational card game O Jimenez, U Acholonu, D Arena Learning by playing: Video gaming in education, 232, 2014 | 2 | 2014 |
Exploring the elements of educational video game design and creation O Jiménez Stanford University, 2013 | 2 | 2013 |
Mathematics at play O Jimenez, KP Blair, I Esmonde, S Goldman, L Martin, R Pea International Society of the Learning Sciences (ISLS), 2010 | 2 | 2010 |
ROCKSMITH 2014–60 DAYS OF VARIETY, FEEDBACK AND MISSIONS O Jiménez Well Played: A Journal on Video Games, Values, and Meaning 5 (2), 100-115, 2016 | 1 | 2016 |
Affect During Instructional Video Game Learning: Story’s Potential Role O Jiménez Emotions, Technology, and Digital Games, 193-209, 2016 | 1 | 2016 |
Go Math! How research anchors new mobile learning environments O Jimenez, M Nakaue, R Pea, A Russell 6th IEEE International Conference on Wireless, Mobile and Ubiquitous …, 2009 | 1 | 2009 |
Examining Focused Case Studies’ Effects on Software Design N Bakken, O Jimenez | | 2024 |
Faculty OER Talk D Mueller, J Steimel, VF McDaniel, O Jimenez, J Mayberry, A Conklin, ... | | 2023 |
Investigating Practices in Long Term Student Development O Jiménez | | 2022 |
Comparing Design-Based and Agile Methodologies in Educational Game Development O Jiménez, D Ramirez, PBS Twin Cities ECGBL 2021 15th European Conference on Game-Based Learning, 379, 2021 | | 2021 |
Algogame: A Customizable Educational Game For Recursive Algorithms O Jiménez | | 2021 |
Philosophies of CS1 O Jiménez | | 2021 |