Mikko Salminen
Mikko Salminen
Unknown affiliation
Verified email at mil.fi - Homepage
Cited by
Cited by
Spatial presence and emotions during video game playing: Does it matter with whom you play?
N Ravaja, T Saari, M Turpeinen, J Laarni, M Salminen, M Kivikangas
Presence: Teleoperators and virtual environments 15 (4), 381-392, 2006
The psychophysiology of James Bond: Phasic emotional responses to violent video game events.
N Ravaja, M Turpeinen, T Saari, S Puttonen, L Keltikangas-Järvinen
Emotion 8 (1), 114, 2008
A review of the use of psychophysiological methods in game research
JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Järvelä, ...
journal of gaming & virtual worlds 3 (3), 181-199, 2011
A review of the use of psychophysiological methods in game research
JM Kivikangas, G Chanel, B Cowley, I Ekman, M Salminen, S Järvelä, ...
journal of gaming & virtual worlds 3 (3), 181-199, 2011
Phasic emotional reactions to video game events: A psychophysiological investigation
N Ravaja, T Saari, M Salminen, J Laarni, K Kallinen
Media psychology 8 (4), 343-367, 2006
Emotional response patterns and sense of presence during video games: Potential criterion variables for game design
N Ravaja, M Salminen, J Holopainen, T Saari, J Laarni, A Järvinen
Proceedings of the third Nordic conference on Human-computer interaction …, 2004
RelaWorld: neuroadaptive and immersive virtual reality meditation system
I Kosunen, M Salminen, S Järvelä, A Ruonala, N Ravaja, G Jacucci
Proceedings of the 21st International Conference on Intelligent User …, 2016
Predicting purchase decision: The role of hemispheric asymmetry over the frontal cortex.
N Ravaja, O Somervuori, M Salminen
Journal of Neuroscience, Psychology, and Economics 6 (1), 1, 2013
Social interaction in games: Measuring physiological linkage and social presence
I Ekman, G Chanel, S Järvelä, JM Kivikangas, M Salminen, N Ravaja
Simulation & Gaming 43 (3), 321-338, 2012
Increased oscillatory theta activation evoked by violent digital game events
M Salminen, N Ravaja
Neuroscience letters 435 (1), 69-72, 2008
Presence and emotion in computer game players during 1st person vs. 3rd person playing view: Evidence from self-report, eye-tracking, and facial muscle activity data
K Kallinen, M Salminen, N Ravaja, R Kedzior, M Sääksjärvi
Proceedings of the PRESENCE 187, 190, 2007
Oscillatory brain responses evoked by video game events: The case of Super Monkey Ball 2
M Salminen, N Ravaja
CyberPsychology & Behavior 10 (3), 330-338, 2007
Spatial presence and emotional responses to success in a video game: A psychophysiological study
N Ravaja, J Laarni, T Saari, K Kallinen, M Salminen, J Holopainen, ...
Proceedings of the PRESENCE, 112-116, 2004
Online news and corporate reputation
N Ravaja, P Aula, A Falco, S Laaksonen, M Salminen, A Ainamo
Journal of Media Psychology, 2015
Aesthetic images modulate emotional responses to reading news messages on a small screen: A psychophysiological investigation
J Kätsyri, N Ravaja, M Salminen
International Journal of Human-Computer Studies 70 (1), 72-87, 2012
“Empathy machine”: how virtual reality affects human rights attitudes
M Bujiæ, M Salminen, J Macey, J Hamari
Internet Research, 2020
Neuroadaptive meditation in the real world
I Kosunen, A Ruonala, M Salminen, S Järvelä, N Ravaja, G Jacucci
Proceedings of the 2017 ACM Workshop on An Application-oriented Approach to …, 2017
Mediated cues of group emotion during knowledge-work tasks: Effects on subjective and physiological responses
M Salminen, N Ravaja, K Kallinen, T Saari
Interacting with Computers 25 (1), 60-73, 2013
Frontal EEG asymmetry in the study of player experiences during competitive and cooperative dual play
M Salminen, JM Kivikangas, N Ravaja, K Kallinen
Proceedings of Game and Entertainment Technologies, 44-55, 2009
Virtual character facial expressions influence human brain and facial EMG activity in a decision-making game
N Ravaja, G Bente, J Kätsyri, M Salminen, T Takala
IEEE Transactions on Affective Computing 9 (2), 285-298, 2016
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