E-government systems success and user acceptance in developing countries: The role of perceived support quality H Al-Khatib, H Lee, C Suh, V Weerakkody APJIS, 2019 | 18 | 2019 |
Do Social Games Help Us Get Socialized?: Findings that are against common beliefs C Suh, B Park International Conference on Applied and Theoretical Information Systems …, 2012 | 3 | 2012 |
An Analysis of Events in Online Game Industry and Stock Price Reactions C Suh, B Lee | 3 | 2011 |
Optimising e-Government Data Centre Operations to Minimise Energy Consumption: A Simulation-Based Analytical Approach C Suh, M Bahja, Y Choi, T Nguyen, H Lee Electronic Government: 18th IFIP WG 8.5 International Conference, EGOV 2019 …, 2019 | 1 | 2019 |
An analysis on events in online games and stock price reactions CW Suh, B Lee 한국경영정보학회 정기 학술대회, 482-489, 2009 | 1 | 2009 |
Match experiences affect interest: Impacts of matchmaking and performance on churn in a competitive game H Kang, C Suh, HK Kim Heliyon 10 (3), 2024 | | 2024 |
Assimilation Processes of Newcomers in Online Communities C Suh, H Lee, Y Choi, Z Zhang, Y Yoo | | 2020 |
What to Be Disclosed? Attributes of Online Games for the Market Transparency Policy C Suh, B Lee, H Lee, Y Choi, S Ryu Electronic Participation: 12th IFIP WG 8.5 International Conference, ePart …, 2020 | | 2020 |
Hidden footage in online communities: The assimilation processes of newcomers under the fluidity C Suh, H Lee | | 2018 |
Simulation based optimization of energy efficiency in data centre operations H Lee, Y Choi, M Bahja, C Suh | | 2018 |
What is Local Seldom Remains Local: Social Media, Foreign Chatter, and Stock Performance of Multinational Firms C Suh, J Park, JK Kim, B Lee 2016 International Conference on Information Systems, ICIS 2016, 2016 | | 2016 |
What is Local Seldom Remains Local: Foreign Chatter and Stock Performance of Multinational Firms C Suh, J Park, JK Kim, B Lee | | 2016 |
과연 소셜 게임이 인맥 쌓기에 도움이 되는가?: 소셜 미디어 사용자들로부터 얻은 통념에 반하는 통찰 서창우, 박병호 한국 HCI 학회 학술대회, 986-990, 2012 | | 2012 |
What Motivates the Online Gamers' Demand and Playing Times? C Suh 경영관리연구 4 (2), 37-52, 2011 | | 2011 |