Joseph Macey
Joseph Macey
Researcher, University of Tampere
Verified email at
Cited by
Cited by
eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling
J Macey, J Hamari
New Media & Society 21 (1), 20-41, 2019
Content structure is king: An empirical study on gratifications, game genres and content type on Twitch
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 73, 161-171, 2017
Investigating relationships between video gaming, spectating esports, and gambling
J Macey, J Hamari
Computers in Human Behavior 80, 344-353, 2018
The ingredients of Twitch streaming: Affordances of game streams
M Sjöblom, M Törhönen, J Hamari, J Macey
Computers in Human Behavior 92, 20-28, 2019
Comment on the global gaming industry’s statement on ICD-11 gaming disorder: A corporate strategy to disregard harm and deflect social responsibility?
D King, A Melzer, Gaming Industry Response Consortium
Addiction, 2018
“Empathy machine”: how virtual reality affects human rights attitudes
M Bujiæ, M Salminen, J Macey, J Hamari
Internet Research, 2020
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors
J Macey, B Abarbanel, J Hamari
New Media & Society 23 (6), 1481-1505, 2020
Liking the game: How can spectating motivations influence social media usage at live esports events?
M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari
Proceedings of the 9th international conference on social media and society …, 2018
Does esports spectating influence game consumption?
J Macey, V Tyrväinen, H Pirkkalainen, J Hamari
Behaviour and Information Technology, 2020
Digital athletics in analogue stadiums: Comparing gratifications for engagement between live attendance and online esports spectating
M Sjöblom, J Macey, J Hamari
Internet Research 30 (3), 713-735, 2019
The Games We Play: Relationships between game genre, business model and loot box opening
J Macey, J Hamari
CEUR Workshop Proceedings, 3rd International GamiFIN Conference, Levi …, 2019
GamCog: A measurement instrument for miscognitions related to gamblification, gambling, and video gaming
J Macey, J Hamari
Psychology of Addictive Behaviors 34 (1), 242-, 2020
VGO, NFT, OMG! Commentary on continued developments in skins wagering
B Abarbanel, J Macey
Gaming Law Review 23 (1), 23-25, 2019
Online abuse and age in Dota 2
T Mattinen, J Macey
Proceedings of the 22nd International Academic Mindtrek Conference, 69-78, 2018
Esports: Final Report
M Sjöblom, J Hamari, H Jylhä, J Macey, M Törhönen
Tampere University, 2019
The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland
J Macey, J Kinnunen
International Gambling Studies 20 (3), 414-435, 2020
Gamers Who Gamble: Examining the Relationship Between Esports Spectatorship and Event Wagering
B Abarbanel, J Macey, J Hamari, R Melton
Journal of Emerging Sport Studies 3, 2020
The Convergence of Gaming and Gambling
J Macey
Verkkojulkaisu: https://www. tut. fi/Gamification/2017/12/10/the-convergence …, 2017
The Convergence of Gaming and Gambling Research: What Can We Learn from Each Other?
CS Deterding, F Karlsen, J Macey, TE Mortensen, H Wardle, D Zendle
DiGRA'20-Abstract: Proceedings of the 2020 DiGRA International Conference, 2020
M Sjöblom, J Hamari, H Jylhä, J Macey, M Törhönen
Tampere University, 2019
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