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Aslıhan Tece Bayrak
Aslıhan Tece Bayrak
Media Design School
Zweryfikowany adres z mediadesignschool.com
Tytuł
Cytowane przez
Cytowane przez
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Balancing different fitness levels in competitive exergames based on heart rate and performance
AT Bayrak, R Kumar, J Tan, DV AhMu, J Hohepa, LA Shaw, C Lutteroth, ...
Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017
192017
Compassionate game design: A holistic perspective for a player-centric game design paradigm for games4health
AT Bayrak
International Journal on Advances in Intelligent Systems 13 (1), 1-18, 2020
172020
Jamming as a design approach. Power of jamming for creative iteration
AT Bayrak
The Design Journal 20 (sup1), S3945-S3953, 2017
102017
Reviewing the evidence: In pursuit of a framework for parkinson disease rehabilitation with games
AT Bayrak, B Wünsche, C Lutteroth
The Promise of New Technologies in an Age of New Health Challenges 231, 9-17, 2016
92016
Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review: Understanding meaningful play, self-determination and flow
A TB, Tece Bayrak, B C., BW, Wünsche
Proceedings of the 2021 Australasian Computer Science Week Multiconference, 1-10, 2021
82021
Games as Systems for Rehabilitation: A Design Strategy for Game-based Exercise Rehabilitation for Parkinson's Disease.
AT Bayrak, B Wuensche, SA Reading, C Lutteroth
HICSS, 1-10, 2020
62020
Games as a Catalyst for Design for Social Innovation. Unlocking legendary tools
AT Bayrak
The Design Journal 22 (sup1), 1409-1422, 2019
62019
A Player-centric Game Design Paradigm with Compassion
AT Bayrak
CENTRIC 2018, The Eleventh International Conference on Advances in Human …, 2018
52018
Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson’s disease
A Tece Bayrak, B Wuensche, SA Reading
Proceedings of the 33rd Australian Conference on Human-Computer Interaction …, 2021
32021
Signal to emotion: An experiment on player experience evaluation with a consumer-grade EEG device
AT Bayrak, M Abernethy, Y Zhu, ZA Lawati, CJ Sutherland
Proceedings of the 29th Australian Conference on Computer-Human Interaction …, 2017
12017
3D interface integrating head tracking and mouse input
AT Bayrak
2013 IEEE International Conference of IEEE Region 10 (TENCON 2013), 1-6, 2013
12013
Research that matters: creative problem solving
C Paligaru, S Thompson-Whiteside, AT Bayrak, F Zaidi
Torrens University Australia, 2022
2022
Games as systems of rehabilitation: Leveraging the power of games for the rehabilitation of people living with Parkinson’s disease
A Tece Bayrak
PhD Thesis-University of Auckland, 2022
2022
Design research at the border of art, technology, and healthcare: Interdisciplinary challenges of games for health research
AT Bayrak
2022
Observing the Stroop Effect within a First Person Shooter Concept
R P. Gray-Mason, A J. Coultas, A Tece Bayrak
Proceedings of the 2021 Australasian Computer Science Week Multiconference, 1-9, 2021
2021
Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review: Understanding meaningful play, self-determination and flow.
TB Aslihan, T Bayrak, BC Wünsche
ACSW, 26:1-26:10, 2021
2021
Humanities discourse in games classroom: research through design with Games4Impact
S Yang, A Tece Bayrak
2020
“Let’s do it together”–designing an aerobic exercise game for long-term use
AT Bayrak, BC Wünsche, SA Reading
An Abstract Model for a Compassionate Game AI: Designing a Companion for a Compassionate Game
AT Bayrak
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