Simon Niedenthal
Simon Niedenthal
Associate Professor of Interaction Design, Malmö University
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What we talk about when we talk about game aesthetics
S Niedenthal
Digital Games Research Association (DiGRA), London, UK (2009), 2009
Lighting in digital game worlds: Effects on affect and play performance
I Knez, S Niedenthal
CyberPsychology & Behavior 11 (2), 129-137, 2008
Dynamic lighting for tension in games
M Seif El-Nasr, S Niedenthal, I Kenz, P Almeida, J Zupko
Assassin’s creed: A multi-cultural read
MS El Nasr, M Al-Saati, S Niedenthal, D Milam
Loading... 2 (3), 2008
Patterns of obscurity: gothic setting and light in Resident Evil 4 and Silent Hill 2
S Niedenthal
Horror video games: Essays on the fusion of fear and play, 168-180, 2009
“Glamourized houses”: Neutra, photography, and the Kaufmann house
S Niedenthal
Journal of Architectural Education 47 (2), 101-112, 1993
Beyond smell-O-Vision: possibilities for smell-based digital media
JK Olofsson, S Niedenthal, M Ehrndal, M Zakrzewska, A Wartel, ...
Simulation & Gaming 48 (4), 455-479, 2017
Shadowplay: simulated illumination in game worlds
S Niedenthal
Peter Lang Publishing Group, 2007
Complicated shadows: The aesthetic significance of simulated illumination in digital games
S Niedenthal
Blekinge Institute of Technology, 2008
Opening the digital box for design work: supporting performative interactions, using inspirational materials and configuring of place
P Ehn, T Binder, MA Eriksen, G Jacucci, K Kuutti, P Linde, G De Michelis, ...
The disappearing computer, 50-76, 2007
Learning from the Cornell box
S Niedenthal
Leonardo 35 (3), 249-254, 2002
Skin games: Fragrant play, scented media and the stench of digital games
S Niedenthal
Eludamos-Journal for Computer Game Culture 6 (1), 1-31, 2012
A handheld olfactory display for smell-enabled VR games
S Niedenthal, P Lundén, M Ehrndal, JK Olofsson
2019 IEEE International Symposium on Olfaction and Electronic Nose (ISOEN), 1-4, 2019
Real-time sweetspot: The multiple meanings of game company playtests
S Niedenthal
Digital Games Research Association (DiGRA), Tokyo, Japan (2007), 2007
The sense of lighting inside game worlds. Myth and meaning in gameplay and game mechanics
M Fernández, S Niedenthal, M Armenteros
Mitgutsch, K., Huber, S.; Wagner, M, 57-69, 2013
Indoor Fireworks: The Pleasures of Digital Game Pyrotechnics
S Niedenthal
Eludamos-Journal for Computer Game Culture 4 (1), 69-83, 2010
Making sense of game aesthetics
A Canossa, S Niedenthal
Making sense of Game Aesthetics, 2009
Dynamic Lighting for Tension in Games
I Knez, MS El-Nasr, S Niedenthal, P Almeida, J Zupko
Game Studies 7 (1), 2007
Affect in digital game worlds: A self-reported evaluation tool within a multi-disciplinary research context
I Knez, S Niedenthal
WP9 Workshop on Innovative Approaches for Evaluating Affective Systems. 9-11 …, 2006
Interaction design as understanding and transforming place
P Linde, S Niedenthal, M Agger Eriksen, J Lindsjö
Digital Creativity 15 (4), 197-208, 2004
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