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Sarah-Kristin Thiel
Sarah-Kristin Thiel
PostDoc, Aarhus Universitet
Verified email at ait.ac.at
Title
Cited by
Cited by
Year
Gamification as motivation to engage in location-based public participation?
SK Thiel, P Fröhlich
Progress in location-based services 2016, 399-421, 2017
732017
Contextuality and co-creation matter: A qualitative case study comparison of living lab concepts in urban research
Y Franz, K Tausz, SK Thiel
Technology Innovation Management Review 5 (12), 2015
682015
Exploring the effects of game elements in m-participation
SK Thiel, U Lehner
Proceedings of the 2015 British HCI conference, 65-73, 2015
632015
A review of introducing game elements to e-participation
SK Thiel
2016 conference for E-democracy and open government (CeDEM), 3-9, 2016
562016
Playing (with) democracy: A review of gamified participation approaches
SK Thiel, M Reisinger, K Röderer, P Fröhlich
JeDEM-eJournal of eDemocracy and Open Government 8 (3), 32-60, 2016
542016
Physical versus digital sticky notes in collaborative ideation
MM Jensen, SK Thiel, E Hoggan, S Bødker
Computer Supported Cooperative Work (CSCW) 27, 609-645, 2018
502018
Reward-based vs. social gamification: Exploring effectiveness of gamefulness in public participation
SK Thiel
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, 1-6, 2016
382016
" I'm too old for this!" influence of age on perception of gamified public participation
SK Thiel, M Reisinger, K Röderer
Proceedings of the 15th International Conference on Mobile and Ubiquitous …, 2016
262016
Motivations to use a mobile participation application
TP Ertiö, S Ruoppila, SK Thiel
Electronic Participation: 8th IFIP WG 8.5 International Conference, ePart …, 2016
252016
Insights from a m-participation prototype in the wild
SK Thiel, U Lehner, T Stürmer, J Gospodarek
2015 IEEE International Conference on Pervasive Computing and Communication …, 2015
212015
Why so serious? The Role of Gamification on Motivation and Engagement in e-Participation.
SK Thiel, TP Ertiö, M Baldauf
IxD&A 35, 158-181, 2017
192017
Potentials and challenges of a living lab approach in research on mobile participation
J Åström, S Ruoppila, T Ertiö, M Karlsson, SK Thiel
Adjunct Proceedings of the 2015 ACM International Joint Conference on …, 2015
192015
Play it to plan it? The impact of game elements on usage of a urban planning app
SK Thiel, T Ertiö
User Centric E-Government: Challenges and Opportunities, 203-229, 2018
162018
Gamers in public participation: a boon or bane? influence of attitudes in gamified participation platforms
SK Thiel
Proceedings of the 15th International Conference on Mobile and Ubiquitous …, 2016
162016
Ad hoc communities on the road: Serendipitous social encounters to enhance tourist experiences
SK Thiel, M Foth, R Schroeter
Proceedings of the annual meeting of the Australian special interest group …, 2015
152015
Let’s play urban planner: the use of game elements in public participation platforms
SK Thiel
plaNext–next generation planning 4, 58-75, 2017
102017
Gamified participation: investigating the influence of game elements in civic engagement tools
SK Thiel
Adjunct proceedings of the 2015 ACM international joint conference on …, 2015
102015
Nutzerorientierte gestaltung von interaktiver e-partizipation
SK Thiel, P Fröhlich, A Sackl
Digitale bürgerbeteiligung: Forschung und praxis–chancen und …, 2018
82018
Balancing potential and risk: the living lab approach in mobile participation research
M Adenskog, J Åström, T Ertiö, M Karlsson, S Ruoppila, SK Thiel
Electronic Participation: 9th IFIP WG 8.5 International Conference, ePart …, 2017
82017
Designing gameful and ethical experiences
Z Fitz-Walter, C Phillips, M Raftopoulos, SK Thiel
Proceedings of the 2016 ACM Conference Companion Publication on Designing …, 2016
72016
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