The Gothicization of World War II as a Source of Cultural Self-Reection in Miss Peregrine’s Home for Peculiar Children and Hollow City A Zarzycka War Gothic in Literature and Culture, 255-270, 2015 | 12* | 2015 |
Socialized Fiction: Role-playing Games as a Multidimensional Space of Interaction Between Literary Theory and Practise A Zarzycka Wydawnictwo Naukowe" Grado", 2009 | 6 | 2009 |
„Czy ja tak brzmię?” Autokreacja i immunizacja w serii Mass Effect A Zarzycka teksty drugie, 346-362, 2017 | 4 | 2017 |
Participatory Poland (part one): Participatory Poland–An introduction A Zarzycka, J Deszcz-Tryhubczak Confessions of an Aca-Fan 22, 2013 | 4 | 2013 |
On Alien Alders: The ‘Erl-King’ Inspirations in Andrzej Sapkowski’s The Witcher Saga J Deszcz-Tryhubczak, A Zarzycka Collision of Realities: Establishing Research on the Fantastic in Europe …, 2012 | 4 | 2012 |
Giving" to Airy Nothing a Local Habitation and a Name": William Shakespeare's Worlds of Imagination as Accessed through a Role-Playing Game J Deszcz-Tryhubczak, A Zarzycka | 3 | 2023 |
Cyberpunk 2077 and transgressive failure A Zarzycka Journal of Gaming & Virtual Worlds 14 (1), 27-37, 2022 | 3 | 2022 |
Gra w autokreację A Zarzycka Wielogłos, 1-21, 2015 | 3 | 2015 |
Edgar Allan Poe’s Adventures in Convergence Culture A Zarzycka On the Fringes of Literature and Digital Media Culture, 46-60, 2018 | 2 | 2018 |
A Dark California: Essays on Dystopian Depictions in Popular Culture KNMN Agata Zarzycka McFarland & Company, 2017 | 2* | 2017 |
Paladyn u babci, księżniczka na zakupach: Kreacja postaci w narracyjnych grach fabularnych a wzorce osobowe we współczesnym społeczeństwie zachodnim A Zarzycka Kulturotwórcza funkcja gier: Gra jako medium, tekst i rytuał 2, 291-299, 2007 | 2 | 2007 |
„Styl ponad istotą”: Technologie tożsamości, sprawczości i zysku w Cyberpunku 2020 A Zarzycka teksty drugie, 142-160, 2021 | 1 | 2021 |
Ridiculing the Player: Live-Action Visualisations of Game Experience in YouTube Parody Videos as an Ambivalent Strategy of Self-Fashioning A Zarzycka Video Games and Comedy, 215-232, 2022 | | 2022 |
'Style Over Substance': Technologies of Identity, Agency and Profit in Cyberpunk 2020 A Zarzycka TEKSTY DRUGIE, 142-160, 2021 | | 2021 |
The Evolutionary Logic of Childhood in Retro Game Design A Zarzycka | | 2020 |
Handy Tools: Fanfiction and the Cultural Face of Autoeroticism A Zarzycka TEKSTY DRUGIE, 122-138, 2019 | | 2019 |
A Goth Reflection: Self-Fashioning and Popular Culture A Zarzycka Wydawnictwo Uniwersytetu Wrocławskiego, 2019 | | 2019 |
Poręczne narzędzie: Fanfiction a kulturowe oblicza autoerotyzmu A Zarzycka teksty drugie, 122-138, 2019 | | 2019 |
Romance: The Transmedial Romance of “Beauty and the Beast” TZ Majkowski, A Zarzycka The Routledge Companion to Media and Fairy-Tale Cultures, 598-606, 2018 | | 2018 |
Conclusion K Nowak- McNeice, A Zarzycka A Dark California: Essays on Dystopian Depictions in Popular Culture, 184-191, 2017 | | 2017 |