The Responses of Medical General Practitioners to Unreasonable Patient Demand for Antibiotics-A study of medical ethics using immersive virtual reality X Pan, M Slater, A Beacco, X Navarro, AIB Rivas, D Swapp, J Hale, ... PloS one 11 (2), e0146837, 2016 | 79 | 2016 |
An embodied perspective as a victim of sexual harassment in virtual reality reduces action conformity in a later milgram obedience scenario S Neyret, X Navarro, A Beacco, R Oliva, P Bourdin, J Valenzuela, ... Scientific reports 10 (1), 6207, 2020 | 66 | 2020 |
Multi-domain real-time planning in dynamic environments M Kapadia, A Beacco, F Garcia, V Reddy, N Pelechano, NI Badler Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013 | 63 | 2013 |
Virtual body ownership and its consequences for implicit racial bias are dependent on social context D Banakou, A Beacco, S Neyret, M Blasco-Oliver, S Seinfeld, M Slater Royal Society Open Science 7 (12), 201848, 2020 | 50 | 2020 |
A Separate Reality: An Update on Place Illusion and Plausibility in Virtual Reality M Slater, D Banakou, A Beacco, J Gallego, F Macia-Varela, R Oliva Frontiers in Virtual Reality, 81, 2022 | 40 | 2022 |
Virtually Being Lenin Enhances Presence and Engagement in a Scene from the Russian Revolution M Slater, X Navarro, J Valenzuela, R Oliva, A Beacco, J Thorn, Z Watson Frontiers in Robotics and AI 5, 91, 2018 | 40 | 2018 |
A Survey of Real‐Time Crowd Rendering A Beacco, N Pelechano, C Andújar Computer Graphics Forum 35 (8), 32-50, 2016 | 30 | 2016 |
Disturbance and Plausibility in a Virtual Rock Concert: A Pilot Study A Beacco, R Oliva, C Cabreira, J Gallego, M Slater 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021 …, 2021 | 19 | 2021 |
Footstep parameterized motion blending using barycentric coordinates A Beacco, N Pelechano, M Kapadia, NI Badler Computers & Graphics 47, 105-112, 2015 | 15 | 2015 |
Efficient rendering of animated characters through optimized per‐joint impostors A Beacco, C Andújar, N Pelechano, B Spanlang Computer Animation and Virtual Worlds 23 (1), 33-47, 2012 | 13 | 2012 |
Avatar locomotion in crowd simulation N Pelechano, B Spanlang, A Beacco International Journal of Virtual Reality 10 (1), 13, 2011 | 11 | 2011 |
A Flexible Approach for Output‐Sensitive Rendering of Animated Characters A Beacco, B Spanlang, C Andujar, N Pelechano Computer Graphics Forum 30 (8), 2328-2340, 2011 | 10 | 2011 |
Automatic 3D Character Reconstruction from Frontal and Lateral Monocular 2D RGB Views A Beacco, J Gallego, M Slater 2020 IEEE International Conference on Image Processing (ICIP), 2785-2789, 2020 | 8 | 2020 |
The sentiment of a virtual rock concert M Slater, C Cabriera, G Senel, D Banakou, A Beacco, R Oliva, J Gallego Virtual Reality, 1-25, 2022 | 7 | 2022 |
A Framework for Rendering, Simulation and Animation of Crowds. N Pelechano, B Spanlang, A Beacco CEIG, 1-10, 2009 | 6 | 2009 |
QuickVR: A Standard Library for Virtual Embodiment in Unity R Oliva, A Beacco, X Navarro, M Slater Frontiers in Virtual Reality, 128, 2022 | 5 | 2022 |
Output-sensitive rendering of detailed animated characters for crowd simulation A Beacco, B Spanlang, C Andújar, N Pelechano CEIG Spanish Conference on Computer Graphic, 2010 | 5 | 2010 |
Self-observation of a virtual body-double engaged in social interaction reduces persecutory thoughts G Gorisse, G Senel, D Banakou, A Beacco, R Oliva, D Freeman, M Slater Scientific Reports 11 (1), 1-13, 2021 | 4 | 2021 |
Evaluating participant responses to a virtual reality experience using reinforcement learning J Llobera, A Beacco, R Oliva, G Şenel, D Banakou, M Slater Royal Society Open Science 8 (9), 210537, 2021 | 4 | 2021 |
CAVAST: The Crowd Animation, Visualization, and Simulation Testbed A Beacco, N Pelechano | 4* | 2014 |