Christian Jones
Christian Jones
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I PLAY AT WORK—ten principles for transforming work processes through gamification
F Oprescu, C Jones, M Katsikitis
Frontiers in psychology 5, 14, 2014
Gaming well: links between videogames and flourishing mental health
C Jones, L Scholes, D Johnson, M Katsikitis, MC Carras
Frontiers in psychology 5, 260, 2014
How the DPSIR framework can be used for structuring problems and facilitating empirical research in coastal systems
RL Lewison, MA Rudd, W Al-Hayek, C Baldwin, M Beger, SN Lieske, ...
Environmental Science & Policy 56, 110-119, 2016
Automatic recognition of affective cues in the speech of car drivers to allow appropriate responses
CM Jones, IM Jonsson
Proceedings of the 17th Australia conference on Computer-Human Interaction …, 2005
The best possible selves intervention: A review of the literature to evaluate efficacy and guide future research
PM Loveday, GP Lovell, CM Jones
Journal of Happiness Studies 19 (2), 607-628, 2018
Do work placements improve final year academic performance or do high-calibre students choose to do work placements?
CM Jones, JP Green, HE Higson
Studies in Higher Education 42 (6), 976-992, 2017
Videogames and wellbeing: A comprehensive review
D Johnson, C Jones, L Scholes, M Carras
Young and Well Cooperative Research Centre, 2013
Biometric valence and arousal recognition
CM Jones, T Troen
Proceedings of the 19th Australasian conference on computer-human …, 2007
A review of interactive technologies as support tools for the cultivation of mindfulness
J Sliwinski, M Katsikitis, CM Jones
Mindfulness 8 (5), 1150-1159, 2017
N2E: Envisioning a process to support transition from nurse to educator
M McAllister, F Oprescu, C Jones
Contemporary Nurse 46 (2), 242-250, 2014
The teachers' role in child sexual abuse prevention programs: Implications for teacher education
L Scholes, C Jones, C Stieler-Hunt, B Rolfe, K Pozzebon
Australian Journal of Teacher Education (Online) 37 (11), 109-136, 2012
Affective human-robotic interaction
C Jones, A Deeming
Affect and emotion in human-computer interaction, 175-185, 2008
Performance analysis of acoustic emotion recognition for in-car conversational interfaces
CM Jones, M Jonsson
International Conference on Universal Access in Human-Computer Interaction …, 2007
Educators who believe: understanding the enthusiasm of teachers who use digital games in the classroom
C Stieler-Hunt, CM Jones
Research in Learning Technology 23, 2015
Professional development needs of nurse educators. An Australian case study
F Oprescu, M McAllister, D Duncan, C Jones
Nurse Education in Practice 27, 165-168, 2017
Acoustic emotion recognition for affective computer gaming
C Jones, J Sutherland
Affect and emotion in human-computer interaction, 209-219, 2008
Steps towards empowerment: An examination of colleges, health services and universities
M McAllister, L Mosel Williams, T Gamble, K Malko-Nyhan, CM Jones
Contemporary Nurse 38 (1-2), 6-17, 2011
Using paralinguistic cues in speech to recognise emotions in older car drivers
C Jones, M Jonsson
Affect and Emotion in Human-Computer Interaction, 229-240, 2008
Mindful gaming: How digital games can improve mindfulness
J Sliwinski, M Katsikitis, CM Jones
IFIP Conference on Human-Computer Interaction, 167-184, 2015
Creating an emotionally reactive computer game responding to affective cues in speech
CM Jones, J Sutherland
HCI Proceedings, 1-2, 2005
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