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Teemu H. Laine
Teemu H. Laine
Professor, Ajou University
Zweryfikowany adres z ubilife.net - Strona główna
Tytuł
Cytowane przez
Cytowane przez
Rok
Activity recognition on smartphones via sensor-fusion and kda-based svms
AM Khan, A Tufail, AM Khattak, TH Laine
International Journal of Distributed Sensor Networks, 2014
1882014
Using Unity 3D to facilitate mobile augmented reality game development
SL Kim, HJ Suk, JH Kang, JM Jung, TH Laine, J Westlin
Internet of Things (WF-IoT), 2014 IEEE World Forum on, 21-26, 2014
1822014
Science Spots AR: a platform for science learning games with augmented reality
TH Laine, E Nygren, A Dirin, HJ Suk
Educational Technology Research and Development 64 (3), 507-531, 2016
1542016
Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies
TH Laine
Computers 7 (1), 19, 2018
1512018
Enhancing Physical Education with Exergames and Wearable Technology
R Lindberg, J Seo, TH Laine
IEEE Transactions on Learning Technologies 9 (4), 328-341, 2016
1462016
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles
TH Laine, RSN Lindberg
IEEE Transactions on Learning Technologies, 2020
1442020
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices
A Dirin, TH Laine
Computers 7 (2), 33, 2018
1252018
Gamifying programming education in K‐12: A review of programming curricula in seven countries and programming games
RSN Lindberg, TH Laine, L Haaranen
British Journal of Educational Technology, 2018
1242018
Data mining in personalizing distance education courses
W Hämäläinen, TH Laine, E Sutinen
Data Mining in E-learning 4, 157, 2006
1072006
Did location-based games motivate players to socialize during COVID-19?
S Laato, AKMN Islam, TH Laine
Telematics and Informatics, 101458, 2020
912020
Designing mobile augmented reality exergames
TH Laine, HJ Suk
Games and Culture 11 (5), 548-580, 2016
752016
Survey on context-aware pervasive learning environments
T Laine, M Joy
International Journal of Interactive Mobile Technologies (iJIM) 3 (1), 70-76, 2009
662009
Mobile gateway for ubiquitous health care system using ZigBee and Bluetooth
TH Laine, C Lee, H Suk
2014 Eighth International Conference on Innovative Mobile and Internet …, 2014
642014
Critical factors for technology integration in game-based pervasive learning spaces
TH Laine, CA Sedano, M Joy, E Sutinen
IEEE Transactions on Learning Technologies 3 (4), 294-306, 2010
572010
Co-design of mini games for learning computational thinking in an online environment
FJ Agbo, SS Oyelere, J Suhonen, TH Laine
Education and Information Technologies, 1-35, 2021
562021
Detecting boredom from eye gaze and EEG
J Kim, J Seo, TH Laine
Biomedical Signal Processing and Control 46, 302-313, 2018
552018
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players
S Laato, TH Laine, AKM Islam
Multimodal Technologies and Interaction 4 (2), 29, 2020
542020
A survey of adaptive context-aware learning environments
A Hasanov, TH Laine, TS Chung
Journal of Ambient Intelligence and Smart Environments 11 (5), 403-428, 2019
512019
Multimodal Interaction Systems Based on Internet of Things and Augmented Reality: A Systematic Literature Review
JC Kim, TH Laine, C Åhlund
Applied Sciences 11 (4), 1738, 2021
442021
Where is the answer?: the importance of curiosity in pervasive mobile games
CI Sedano, TH Laine, M Vinni, E Sutinen
Proceedings of the 2007 conference on Future Play, 46-53, 2007
422007
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