Teemu H. Laine
Teemu H. Laine
Associate Professor, Ajou University
Zweryfikowany adres z ubilife.net - Strona główna
Tytuł
Cytowane przez
Cytowane przez
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Activity recognition on smartphones via sensor-fusion and kda-based svms
AM Khan, A Tufail, AM Khattak, TH Laine
International Journal of Distributed Sensor Networks, 2014
1432014
Data mining in personalizing distance education courses
W Hämäläinen, TH Laine, E Sutinen
Data Mining in E-learning 4, 157, 2006
982006
Using Unity 3D to facilitate mobile augmented reality game development
SL Kim, HJ Suk, JH Kang, JM Jung, TH Laine, J Westlin
Internet of Things (WF-IoT), 2014 IEEE World Forum on, 21-26, 2014
942014
Science Spots AR: a platform for science learning games with augmented reality
TH Laine, E Nygren, A Dirin, HJ Suk
Educational Technology Research and Development 64 (3), 507-531, 2016
912016
Enhancing Physical Education with Exergames and Wearable Technology
R Lindberg, J Seo, TH Laine
IEEE Transactions on Learning Technologies 9 (4), 328-341, 2016
762016
Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies
TH Laine
Computers 7 (1), 19, 2018
652018
Survey on context-aware pervasive learning environments
T Laine, M Joy
International Journal of Interactive Mobile Technologies (iJIM) 3 (1), 70-76, 2009
572009
Designing mobile augmented reality exergames
TH Laine, HJ Suk
Games and Culture 11 (5), 548-580, 2016
522016
Critical factors for technology integration in game-based pervasive learning spaces
TH Laine, CA Sedano, M Joy, E Sutinen
IEEE Transactions on Learning Technologies 3 (4), 294-306, 2010
502010
Mobile gateway for ubiquitous health care system using ZigBee and Bluetooth
TH Laine, C Lee, H Suk
2014 Eighth International Conference on Innovative Mobile and Internet …, 2014
472014
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices
A Dirin, TH Laine
Computers 7 (2), 33, 2018
432018
Where is the answer?: the importance of curiosity in pervasive mobile games
CI Sedano, TH Laine, M Vinni, E Sutinen
Proceedings of the 2007 conference on Future Play, 46-53, 2007
392007
On designing a pervasive mobile learning platform
TH Laine, M Vinni, C Islas Sedano, M Joy
ALT-J 18 (1), 3-17, 2010
362010
Did location-based games motivate players to socialize during COVID-19?
S Laato, AKMN Islam, TH Laine
Telematics and Informatics, 101458, 2020
322020
Gamifying programming education in K‐12: A review of programming curricula in seven countries and programming games
RSN Lindberg, TH Laine, L Haaranen
British Journal of Educational Technology, 2018
282018
Combining concept maps and bibliometric maps: First explorations
RK Buter, ECM Noyons, M Van Mackelenbergh, T Laine
Scientometrics 66 (2), 377-387, 2006
272006
Detecting boredom from eye gaze and EEG
J Kim, J Seo, TH Laine
Biomedical Signal Processing and Control 46, 302-313, 2018
232018
Characteristics of pervasive learning environments in museum contexts
TH Laine, C Islas Sedano, M Vinni, MS Joy
212009
Machine learning approaches for boredom classification using EEG
J Seo, TH Laine, KA Sohn
Journal of Ambient Intelligence and Humanized Computing, 1-16, 2019
202019
Designing Hypercontextualized Games: A Case Study with LieksaMyst.
CI Sedano, E Sutinen, M Vinni, TH Laine
Educational Technology & Society 15 (2), 257-270, 2012
202012
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