Obserwuj
Danielle Hagood
Tytuł
Cytowane przez
Cytowane przez
Rok
Representing and reconciling personal data and experience in a wearable technology gaming project
CC Ching, MK Stewart, DE Hagood, RN Rashedi
IEEE Transactions on Learning Technologies 9 (4), 342-353, 2016
172016
Activity monitor gaming and the next generation science standards: Students engaging with data, measurement limitations, and personal relevance
CC Ching, D Hagood
Journal of Science Education and Technology 28 (6), 589-601, 2019
122019
Distributed adaptations in youth making
L Martin, C Dixon, D Hagood
FabLearn: Conference on Creativity and Fabrication in Education, Stanford, CA, 2014
122014
Integrating physical activity data in videogames with user-centered dashboards
D Hagood, CC Ching, S Schaefer
Proceedings of the Sixth International Conference on Learning Analytics …, 2016
62016
Virtual Games and Real-World Communities: Environments that Constrain and Enable Physical Activity in Games for Health
MK Stewart, D Hagood, CC Ching
International Journal of Game-Based Learning (IJGBL) 7 (1), 1-19, 2017
22017
Using multi-modal data to examine equity in activity-monitor gaming within real-world communities
MK Stewart, DE Hagood, CC Ching
Global perspectives on gameful and playful teaching and learning, 118-142, 2020
12020
How University Instructors See Student Engagement and Risk Status: Constructing Definitions with Information from Instructional Practices and Learning Management Systems
DE Hagood
University of California, Davis, 2021
2021
From “So cool” to “I’m bored”: Longitudinal trends in activity monitors and gaming
D Hagood, C Ching
GLS Conference Proceedings 2017, 51–60, 2017
2017
Nie można teraz wykonać tej operacji. Spróbuj ponownie później.
Prace 1–8