Japanese and American Horror: A Comparative Study of Film, Fiction, Graphic Novels and Video Games K Marak McFarland, 2014 | 27* | 2014 |
Aspekty funkcjonowania gier cyfrowych we współczesnej kulturze: studia przypadków K Marak, M Markocki Wydawnictwo Naukowe Uniwersytetu Mikołaja Kopernika, 2016 | 19* | 2016 |
Memy internetowe: informacja i transformacja w sieci K Marak Netlor. Wiedza cyfrowych tubylców, 133-165, 2013 | 12 | 2013 |
Independent horror games between 2010 and 2020: Selected characteristic features and discernible trends K Marak Images. The International Journal of European Film, Performing Arts and …, 2021 | 4 | 2021 |
Gameplay, Emotions and Narrative: Independent Games Experienced K Marak, M Markocki, D Brzostek Carnegie Mellon University: ETC Press, Pittsburgh, PA, 2019 | 4 | 2019 |
“If the dog dies, I quit”: Blair Witch and the problems of contemporary psychological horror games K Marak Studia Humanistyczne AGH 20 (2), 57-70, 2021 | 3 | 2021 |
Walking through the Past: The Mechanics and Player Experience of Haunting, Obsession and Trauma in Layers of Fear K Marak Theoria et Historia Scientiarum 14, 55-69, 2017 | 3 | 2017 |
Odgłosy w bezgłosie : niesamowitość dźwięku według Davida Toopa K Marak Teksty Drugie: teoria literatury, krytyka, interpretacja 5 (155), 71-87, 2015 | 3 | 2015 |
Benefits of Including Let’s Play Recordings in Close Readings of Digital Game Texts: Discussing Multiple Player Competences in Selected Game Texts K Marak Paratextualizing Games: Investigations on the Paraphernalia and Peripheries …, 2021 | 2 | 2021 |
The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactive Drama Survival Horror Games K Marak, M Markocki, P Siuda 57th Hawaii International Conference on System Sciences 2024, 2674-2683, 2024 | 1 | 2024 |
Thanatomorphose and Contracted: Feminine body and sexuality in horror and the horror of feminine body and sexuality K Marak, N Strehlau Literatura i Kultura Popularna 24, 187 - 197, 2018 | 1 | 2018 |
The Confusing Spiral: The Adaptation of Junji Itō’s Uzumaki in the Eyes of Non-Japanese Audiences K Marak Silva Iaponicarum 49, 11-23, 2016 | 1 | 2016 |
Horror w ujęciu komparatystycznym : wybrane motywy we współczesnej japońskiej i amerykańskiej fantastyce grozy K Marak Potworna wiedza: horror w badaniach kulturowych, 55-103, 2016 | 1 | 2016 |
Wybrane fanowskie praktyki dochodzeniowe na przykładzie fandomu gier Silent Hill K Marak Studia Kulturoznawcze 2 (8), 89-100, 2015 | 1 | 2015 |
The Werewolf and the Zombie: The Undead Body and the Misshapen Body in Horror K Marak Literatura i Kultura Popularna 20 (2014), 65-82, 2014 | 1 | 2014 |
Points of contact: Cultural contexts in understanding Japanese literature and cinema K Marak Silva Iaponicarum Special Edition: Japan: New Challenges in the 21st Century …, 2012 | 1 | 2012 |
The problematic space between art, ambition, and gameplay: The Medium and the issues concerning difficult subject matter and gameplay in games K Marak, M Markocki, K Chmielewski, D Brzostek F1000Research 12, 784, 2024 | | 2024 |
Choices, affects and trans representation: An analysis of mechanics and gameplay in Tell Me Why K Marak, N Strehlau Images. The International Journal of European Film, Performing Arts and …, 2023 | | 2023 |
Player’s Powers: Magic as Mechanics and as Narrative in Independent Horror Games K Marak The Magic of Games (1st ed.), 17-35, 2022 | | 2022 |
Walka z fantazmatami: odpowiedź na tekst Groznawstwo, którego nie było K Marak, M Markocki Teksty Drugie 3 (165), 267-275, 2017 | | 2017 |