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Andreas Lieberoth
Andreas Lieberoth
associate professor, Aarhus University
Verified email at edu.au.dk
Title
Cited by
Cited by
Year
The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using Kahoot
AI Wang, A Lieberoth
European conference on games based learning 20, 2016
2962016
Shallow gamification: Testing psychological effects of framing an activity as a game
A Lieberoth
Games and Culture 10 (3), 229-248, 2015
2562015
Ten considerations for effectively managing the COVID-19 transition
KB Habersaat, C Betsch, M Danchin, CR Sunstein, R Böhm, A Falk, ...
Nature human behaviour 4 (7), 677-687, 2020
2432020
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
1932018
Who is the most stressed during the COVID‐19 pandemic? Data from 26 countries and areas
M Kowal, T Coll‐Martín, G Ikizer, J Rasmussen, K Eichel, A Studzińska, ...
Applied Psychology: Health and Well‐Being 12 (4), 946-966, 2020
1872020
Exploring the quantum speed limit with computer games
JJWH Sørensen, MK Pedersen, M Munch, P Haikka, JH Jensen, T Planke, ...
Nature 532 (7598), 210-213, 2016
1402016
We will eat disgusting foods together–Evidence of the normative basis of Western entomophagy-disgust from an insect tasting
NH Jensen, A Lieberoth
Food Quality and Preference 72, 109-115, 2019
952019
Stress and worry in the 2020 coronavirus pandemic: Relationships to trust and compliance with preventive measures across 48 countries in the COVIDiSTRESS global survey
A Lieberoth, SY Lin, S Stöckli, H Han, M Kowal, R Gelpi, S Chrona, ...
Royal Society Open Science 8 (2), 200589, 2021
712021
COVIDiSTRESS Global Survey dataset on psychological and behavioural consequences of the COVID-19 outbreak
Y Yamada, DB Ćepulić, T Coll-Martín, S Debove, G Gautreau, H Han, ...
Scientific data 8 (1), 1-23, 2021
652021
Can cooperative video games encourage social and motivational inclusion of at‐risk students?
T Hanghøj, A Lieberoth, M Misfeldt
British Journal of Educational Technology 49 (4), 775-799, 2018
592018
Getting humans to do quantum optimization-user acquisition, engagement and early results from the citizen cyberscience game Quantum Moves
A Lieberoth, MK Pedersen, AC Marin, T Planke, JF Sherson
arXiv preprint arXiv:1506.08761, 2015
412015
Selective psychological effects of nudging, gamification and rational information in converting commuters from cars to buses: A controlled field experiment.
A Lieberoth, NH Jensen, T Bredahl
Transportation research part F: traffic psychology and behaviour, 2018
382018
Similarity of social information processes in games and rituals: Magical interfaces
JT Harviainen, A Lieberoth
Simulation & Gaming 43 (4), 528-549, 2012
332012
Psychology and role-playing games
SL Bowman, A Lieberoth
Role-Playing Game Studies, 245-264, 2018
322018
DiffGame: Game-based mathematics learning for physics
MK Pedersen, A Svenningsen, NB Dohn, A Lieberoth, J Sherson
Procedia-Social and Behavioral Sciences 228, 316-322, 2016
312016
Mixed methods in game research: playing on strengths and countering weaknesses
A Lieberoth, A Roepstorff
Game research methods, 271-289, 2015
232015
Who is the most stressed during COVID-19 isolation? Data from 27 countries
M Kowal, T Coll-Martín, G Ikizer, J Rasmussen, K Eichel, A Studzinska, ...
PsyArXiv, 2020
212020
Virtual learning environment for interactive engagement with advanced quantum mechanics
MK Pedersen, B Skyum, R Heck, R Müller, M Bason, A Lieberoth, ...
Physical Review Physics Education Research 12 (1), 013102, 2016
212016
Replicating the Disease framing problem during the 2020 COVID-19 pandemic: A study of stress, worry, trust, and choice under risk
NR Rachev, H Han, D Lacko, R Gelpí, Y Yamada, A Lieberoth
PloS one 16 (9), e0257151, 2021
14*2021
Religion and the emergence of human imagination
A Lieberoth
Origins of religion, cognition and culture, 174-191, 2014
122014
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