Phishy-a serious game to train enterprise users on phishing awareness G CJ, S Pandit, S Vaddepalli, H Tupsamudre, V Banahatti, S Lodha Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 71 | 2018 |
Negotiation-based privacy preservation scheme in internet of things platform A Ukil, S Bandyopadhyay, J Joseph, V Banahatti, S Lodha Proceedings of the First International Conference on Security of Internet of …, 2012 | 43 | 2012 |
Dynamic data masking M Shukla, J Joseph, K Vidhani, VM Banahatti, S Lodha US Patent 9,171,182, 2015 | 32 | 2015 |
Passworld: A serious game to promote password awareness and diversity in an enterprise GC Jayakrishnan, GR Sirigireddy, S Vaddepalli, V Banahatti, SP Lodha, ... Sixteenth Symposium on Usable Privacy and Security (SOUPS 2020), 1-18, 2020 | 29 | 2020 |
Data privacy management KM Vidhani, AA Dixit, VM Banahatti, SP Lodha US Patent 9,928,381, 2018 | 27 | 2018 |
Pass-o: A proposal to improve the security of pattern unlock scheme H Tupsamudre, V Banahatti, S Lodha, K Vyas Proceedings of the 2017 ACM on Asia conference on computer and …, 2017 | 26 | 2017 |
GAP: A Game for Improving Awareness About Passwords H Tupsamudre, R Wasnik, S Biswas, S Pandit, S Vaddepalli, A Shinde, ... Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt …, 2018 | 17 | 2018 |
System and method to provide management of test data at various lifecycle stages NG Patwardhan, A Roy, RK Kulkarni, S Johri, AR Limaye, SP Lodha, ... US Patent 9,356,966, 2016 | 15 | 2016 |
TinPal: an enhanced interface for pattern locks H Tupsamudre, S Vaddepalli, V Banahatti, S Lodha Workshop on Usable Security, ser. USEC 18, 2018 | 14 | 2018 |
Dynamic data masking for mainframe application R Saxena, AP Jadhav, M Shukla, VM Banahatti, SP Lodha US Patent 10,462,148, 2019 | 13 | 2019 |
System and method for providing sensitive information access control A Ukil, J Joseph, V Banahatti, S Lodha US Patent 10,019,595, 2018 | 12 | 2018 |
Analysis and specification creation for web documents M Shukla, K Vidhani, J Joseph, VM Banahatti, S Lodha US Patent 10,055,600, 2018 | 10 | 2018 |
System and method for providing augmentation based learning content N Pedanekar, VM Banahatti, SS Karande, V Kumar, AT Doke | 9 | 2015 |
PickMail: a serious game for email Phishing Awareness training G Jayakrishnan, V Banahatti, S Lodha Usable Security and Privacy (USEC) Symposium 2022, 2022 | 7 | 2022 |
Masking of different content types KM Vidhani, DD Vyas, M Jain, VM Banahatti, SP Lodha US Patent 9,971,903, 2018 | 7 | 2018 |
Generating assessment data VM Banahatti, SV Iyengar, SP Lodha US Patent App. 13/179,292, 2012 | 6 | 2012 |
POSTER: improved markov strength meters for passwords H Tupsamudre, V Banahatti, S Lodha Proceedings of the 2016 ACM SIGSAC Conference on Computer and Communications …, 2016 | 5 | 2016 |
PUSTACK: towards an augmented, scalable and personalized interface for paper textbooks N Gandhi, V Gaikwad, P Kasat, N Garg, A Doke, V Kumar, S Karande, ... Proceedings of the 11th Asia Pacific Conference on Computer Human …, 2013 | 5 | 2013 |
Housie: A multiplayer game for cybersecurity training and evaluation GC Jayakrishnan, V Banahatti, S Lodha, G Sirigireddy, S Nivas Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 4 | 2022 |
GOVID: repurposing serious game for enterprise COVID-19 awareness G Chettoor Jayakrishnan, V Banahatti, S Lodha Proceedings of the 12th Indian Conference on Human-Computer Interaction, 11-18, 2021 | 4 | 2021 |