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Ben Egliston
Ben Egliston
Lecturer in Digital Cultures and ARC DECRA Fellow, University of Sydney
Verified email at sydney.edu.au - Homepage
Title
Cited by
Cited by
Year
Critical questions for Facebook’s virtual reality: data, power and the metaverse
B Egliston, M Carter
Internet Policy Review 10 (4), 2021
852021
Oculus imaginaries: The promises and perils of Facebook’s virtual reality
B Egliston, M Carter
New Media & Society 24 (1), 70-89, 2022
842022
‘The metaverse and how we’ll build it’: The political economy of Meta’s Reality Labs
B Egliston, M Carter
New Media & Society, 14614448221119785, 2022
472022
What are the risks of virtual reality data? Learning analytics, algorithmic bias and a fantasy of perfect data
M Carter, B Egliston
New Media & Society 25 (3), 485-504, 2023
402023
Playing across media: Exploring transtextuality in competitive games and esports
B Egliston
Well Played: A Journal on Video Games, Values, and Meaning 5 (2), 34-62, 2016
292016
Ethical implications of emerging mixed reality technologies
M Carter, B Egliston
242020
Watch to win? E-sport, broadcast expertise and technicity in Dota 2
B Egliston
Convergence: The International Journal of Research into New Media Technologies, 2019
202019
‘Seeing isn’t doing’: Examining tensions between bodies, videogames and technologies ‘beyond’the game
B Egliston
New Media & Society 22 (6), 984-1003, 2020
192020
E-sport, phenomenality and affect
B Egliston
Transformations Journal of Media, Culture & Technology 31, 156-174, 2018
192018
Quantified play: Self-tracking in videogames
B Egliston
Games and Culture 15 (6), 707-729, 2020
182020
Examining visions of surveillance in Oculus’ data and privacy policies, 2014–2020
B Egliston, M Carter
Media International Australia 188 (1), 52-66, 2023
132023
‘The interface of the future’: Mixed reality, intimate data and imagined temporalities
B Egliston, M Carter
Big Data & Society 9 (1), 20539517211063689, 2022
122022
The work of watching Twitch: Audience labour in livestreaming and esports
M Carter, B Egliston
Journal of Gaming & Virtual Worlds 13 (1), 3-20, 2021
112021
Surveillance technicity: Affect, retention and videogame analytics
B Egliston
Media, Culture & Society 42 (6), 915-931, 2020
102020
Big playerbase, big data: On data analytics methodologies and their applicability to studying multiplayer games and culture
B Egliston
First Monday 21 (7), 2016
102016
Cryptogames: The promises of blockchain for the future of the videogame industry
B Egliston, M Carter
New Media & Society, 14614448231158614, 2023
92023
Building skill in videogames: A play of bodies, controllers and game-guides
B Egliston
M/C Journal 20 (2), Article number: 1218, 2017
92017
The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking
B Egliston, M Carter
Convergence 28 (2), 595-610, 2022
82022
Facebook’s virtual reality push is about data, not gaming.
M Carter, B Egliston
The Conversation, 2020
72020
Audiencing on Twitch
M Carter, B Egliston
Proceedings from digital games research association annual conference, 2018
72018
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