A machine learning approach to classifying YouTube QoE based on encrypted network traffic I Orsolic, D Pevec, M Suznjevic, L Skorin-Kapov Multimedia tools and applications 76, 22267-22301, 2017 | 127 | 2017 |
MMORPG player actions: Network performance, session patterns and latency requirements analysis M Suznjevic, O Dobrijevic, M Matijasevic Multimedia tools and applications 45, 191-214, 2009 | 83 | 2009 |
Cloud gaming QoE models for deriving video encoding adaptation strategies I Slivar, L Skorin-Kapov, M Suznjevic Proceedings of the 7th international conference on multimedia systems, 1-12, 2016 | 75 | 2016 |
Empirical QoE study of in-home streaming of online games I Slivar, M Suznjevic, L Skorin-Kapov, M Matijasevic 2014 13th Annual Workshop on Network and Systems Support for Games, 1-6, 2014 | 70 | 2014 |
Performance and QoE assessment of HTC Vive and Oculus Rift for pick-and-place tasks in VR M Suznjevic, M Mandurov, M Matijasevic 2017 Ninth international conference on quality of multimedia experience …, 2017 | 63 | 2017 |
Youtube qoe estimation based on the analysis of encrypted network traffic using machine learning I Orsolic, D Pevec, M Suznjevic, L Skorin-Kapov 2016 IEEE Globecom Workshops (GC Wkshps), 1-6, 2016 | 62 | 2016 |
Why MMORPG players do what they do: relating motivations to action categories M Suznjevic, M Matijasevic International Journal of Advanced Media and Communication 4 (4), 405-424, 2010 | 57 | 2010 |
The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform I Slivar, M Suznjevic, L Skorin-Kapov 2015 Seventh International Workshop on Quality of Multimedia Experience …, 2015 | 52 | 2015 |
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications S Vlahovic, M Suznjevic, L Skorin-Kapov Journal on Multimodal User Interfaces 16 (3), 257-291, 2022 | 51 | 2022 |
MMORPG player behavior model based on player action categories M Suznjevic, I Stupar, M Matijasevic 2011 10th Annual Workshop on Network and Systems Support for Games, 1-6, 2011 | 50 | 2011 |
Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW M Suznjevic, I Slivar, L Skorin-Kapov 2016 Eighth International Conference on Quality of Multimedia Experience …, 2016 | 48 | 2016 |
The impact of user, system, and context factors on gaming QoE: A case study involving MMORPGs M Suznjevic, L Skorin-Kapov, M Matijasevic 2013 12th Annual workshop on network and systems support for games (NetGames …, 2013 | 43 | 2013 |
Towards understanding the relationship between game type and network traffic for cloud gaming M Suznjevic, J Beyer, L Skorin-Kapov, S Moller, N Sorsa 2014 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 1-6, 2014 | 39 | 2014 |
Player behavior and traffic characterization for MMORPGs: a survey M Suznjevic, M Matijasevic Multimedia systems 19, 199-220, 2013 | 38 | 2013 |
Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs M Suznjevic, O Dobrijevic, M Matijasevic 2009 8th Annual Workshop on Network and Systems Support for Games (NetGames …, 2009 | 36 | 2009 |
QoE-aware resource allocation for multiple cloud gaming users sharing a bottleneck link I Slivar, L Skorin-Kapov, M Suznjevic 2019 22nd conference on innovation in clouds, internet and networks and …, 2019 | 34 | 2019 |
Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments S Vlahović, M Sužnjević, L Skorin-Kapov 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX), 2018 | 34 | 2018 |
Dissecting the protocol and network traffic of the OnLive cloud gaming platform M Manzano, M Uruena, M Sužnjević, E Calle, JA Hernandez, ... Multimedia systems 20, 451-470, 2014 | 34 | 2014 |
Game categorization for deriving QoE-driven video encoding configuration strategies for cloud gaming I Slivar, M Suznjevic, L Skorin-Kapov ACM Transactions on Multimedia Computing, Communications, and Applications …, 2018 | 33 | 2018 |
Action specific massive multiplayer online role playing games traffic analysis: Case study of World of Warcraft M Suznjevic, M Matijasevic, O Dobrijevic Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support …, 2008 | 33 | 2008 |