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mirko suznjevic
mirko suznjevic
Associate professor, University of Zagreb Faculty of Electrical Engineering and Computing
Verified email at fer.unizg.hr
Title
Cited by
Cited by
Year
A machine learning approach to classifying YouTube QoE based on encrypted network traffic
I Orsolic, D Pevec, M Suznjevic, L Skorin-Kapov
Multimedia tools and applications 76, 22267-22301, 2017
1272017
MMORPG player actions: Network performance, session patterns and latency requirements analysis
M Suznjevic, O Dobrijevic, M Matijasevic
Multimedia tools and applications 45, 191-214, 2009
832009
Cloud gaming QoE models for deriving video encoding adaptation strategies
I Slivar, L Skorin-Kapov, M Suznjevic
Proceedings of the 7th international conference on multimedia systems, 1-12, 2016
752016
Empirical QoE study of in-home streaming of online games
I Slivar, M Suznjevic, L Skorin-Kapov, M Matijasevic
2014 13th Annual Workshop on Network and Systems Support for Games, 1-6, 2014
702014
Performance and QoE assessment of HTC Vive and Oculus Rift for pick-and-place tasks in VR
M Suznjevic, M Mandurov, M Matijasevic
2017 Ninth international conference on quality of multimedia experience …, 2017
632017
Youtube qoe estimation based on the analysis of encrypted network traffic using machine learning
I Orsolic, D Pevec, M Suznjevic, L Skorin-Kapov
2016 IEEE Globecom Workshops (GC Wkshps), 1-6, 2016
622016
Why MMORPG players do what they do: relating motivations to action categories
M Suznjevic, M Matijasevic
International Journal of Advanced Media and Communication 4 (4), 405-424, 2010
572010
The impact of video encoding parameters and game type on QoE for cloud gaming: A case study using the steam platform
I Slivar, M Suznjevic, L Skorin-Kapov
2015 Seventh International Workshop on Quality of Multimedia Experience …, 2015
522015
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications
S Vlahovic, M Suznjevic, L Skorin-Kapov
Journal on Multimodal User Interfaces 16 (3), 257-291, 2022
512022
MMORPG player behavior model based on player action categories
M Suznjevic, I Stupar, M Matijasevic
2011 10th Annual Workshop on Network and Systems Support for Games, 1-6, 2011
502011
Analysis and QoE evaluation of cloud gaming service adaptation under different network conditions: The case of NVIDIA GeForce NOW
M Suznjevic, I Slivar, L Skorin-Kapov
2016 Eighth International Conference on Quality of Multimedia Experience …, 2016
482016
The impact of user, system, and context factors on gaming QoE: A case study involving MMORPGs
M Suznjevic, L Skorin-Kapov, M Matijasevic
2013 12th Annual workshop on network and systems support for games (NetGames …, 2013
432013
Towards understanding the relationship between game type and network traffic for cloud gaming
M Suznjevic, J Beyer, L Skorin-Kapov, S Moller, N Sorsa
2014 IEEE International Conference on Multimedia and Expo Workshops (ICMEW), 1-6, 2014
392014
Player behavior and traffic characterization for MMORPGs: a survey
M Suznjevic, M Matijasevic
Multimedia systems 19, 199-220, 2013
382013
Hack, Slash, and Chat: A study of players' behavior and communication in MMORPGs
M Suznjevic, O Dobrijevic, M Matijasevic
2009 8th Annual Workshop on Network and Systems Support for Games (NetGames …, 2009
362009
QoE-aware resource allocation for multiple cloud gaming users sharing a bottleneck link
I Slivar, L Skorin-Kapov, M Suznjevic
2019 22nd conference on innovation in clouds, internet and networks and …, 2019
342019
Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments
S Vlahović, M Sužnjević, L Skorin-Kapov
2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX), 2018
342018
Dissecting the protocol and network traffic of the OnLive cloud gaming platform
M Manzano, M Uruena, M Sužnjević, E Calle, JA Hernandez, ...
Multimedia systems 20, 451-470, 2014
342014
Game categorization for deriving QoE-driven video encoding configuration strategies for cloud gaming
I Slivar, M Suznjevic, L Skorin-Kapov
ACM Transactions on Multimedia Computing, Communications, and Applications …, 2018
332018
Action specific massive multiplayer online role playing games traffic analysis: Case study of World of Warcraft
M Suznjevic, M Matijasevic, O Dobrijevic
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support …, 2008
332008
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