Finding paths for coherent groups using clearance A Kamphuis, MH Overmars Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer …, 2004 | 186 | 2004 |
High quality navigation in computer games D Nieuwenhuisen, A Kamphuis, MH Overmars Science of Computer Programming 67 (1), 91-104, 2007 | 68 | 2007 |
Automatic construction of roadmaps for path planning in games D Nieuwenhuisen, A Kamphuis, M Mooijekind, MH Overmars International Conference on Computer Games: Artificial Intelligence, Design …, 2004 | 52 | 2004 |
Motion planning for coherent groups of entities A Kamphuis, MH Overmars IEEE International Conference on Robotics and Automation, 2004. Proceedings …, 2004 | 48 | 2004 |
Using the corridor map method for path planning for a large number of characters R Geraerts, A Kamphuis, I Karamouzas, M Overmars Motion in Games: First International Workshop, MIG 2008, Utrecht, The …, 2008 | 36 | 2008 |
Tactical path finding in urban environments A Kamphuis, M Rook, MH Overmars First International Workshop on Crowd Simulation, 2005 | 29 | 2005 |
Path finding for the animation of walking characters A Kamphuis, J Pettre, MH Overmars, JP Laumond Proc. Eurographics/ACM SIGGRAPH Sympos. Computer Animation, 8-9, 2005 | 14 | 2005 |
Path finding using tactical information M Rook, A Kamphuis Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 18-19, 2005 | 12 | 2005 |
Automatic construction of high quality roadmaps for path planning D Nieuwenhuisen, A Kamphuis, M Mooijekind, MH Overmars Utrecht University: Information and Computing Sciences, 2004 | 11 | 2004 |
Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008, Revised Papers A Egges, A Kamphuis, M Overmars Springer, 2008 | 2 | 2008 |
Informed use of motion synthesis methods H van Welbergen, Z Ruttkay, B Varga Motion in Games: First International Workshop, MIG 2008, Utrecht, The …, 2008 | 2 | 2008 |
Motion planning for groups of entities A Kamphuis, JF Helgers, MH Overmars ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 193-202, 2003 | 2 | 2003 |
Motion in Games AER Geraerts, M Overmars | 1 | 2008 |
Guest editors' introduction: Special issue on gaming. A Egges, A Kamphuis, M Overmars Computer Animation & Virtual Worlds 20, 2009 | | 2009 |
Efficiency and Effectiveness of Game AI B van der Putten, A Kamphuis | | 2007 |
Path Planning using Corridors and its Applications A Kamphuis, MH Overmars | | |