Follow
Andrew Feng
Andrew Feng
Research Scientist, Institute for Creative Technologies
Verified email at ict.usc.edu
Title
Cited by
Cited by
Year
Virtual character performance from speech
S Marsella, Y Xu, M Lhommet, A Feng, S Scherer, A Shapiro
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013
1562013
Rapid avatar capture and simulation using commodity depth sensors
A Shapiro, A Feng, R Wang, H Li, M Bolas, G Medioni, E Suma
Computer Animation and Virtual Worlds 25 (3-4), 201-211, 2014
912014
Avatar reshaping and automatic rigging using a deformable model
A Feng, D Casas, A Shapiro
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 57-64, 2015
812015
A practical and configurable lip sync method for games
Y Xu, AW Feng, S Marsella, A Shapiro
Proceedings of Motion on Games, 131-140, 2013
622013
An example-based motion synthesis technique for locomotion and object manipulation
AW Feng, Y Xu, A Shapiro
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012
612012
An analysis of motion blending techniques
A Feng, Y Huang, M Kallmann, A Shapiro
International Conference on Motion in Games, 232-243, 2012
412012
Motion recognition of self and others on realistic 3D avatars
S Narang, A Best, A Feng, S Kang, D Manocha, A Shapiro
Computer Animation and Virtual Worlds 28 (3-4), e1762, 2017
292017
Just‐in‐time, viable, 3‐D avatars from scans
A Feng, ES Rosenberg, A Shapiro
Computer Animation and Virtual Worlds 28 (3-4), e1769, 2017
272017
Fast, automatic character animation pipelines
A Feng, Y Huang, Y Xu, A Shapiro
Computer Animation and Virtual Worlds 25 (1), 3-16, 2014
252014
The effect of operating a virtual doppleganger in a 3D simulation
G Lucas, E Szablowski, J Gratch, A Feng, T Huang, J Boberg, A Shapiro
Proceedings of the 9th International Conference on Motion in Games, 167-174, 2016
222016
Analyzing the effect of avatar self-similarity on men and women in a search and rescue game
H Wauck, G Lucas, A Shapiro, A Feng, J Boberg, J Gratch
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018
202018
Photogrammetric point cloud segmentation and object information extraction for creating virtual environments and simulations
M Chen, A Feng, R McAlinden, L Soibelman
Journal of Management in Engineering 36 (2), 04019046, 2020
192020
The Effect of An Animated Virtual Character on Mobile Chat Interactions
SH Kang, AW Feng, A Leuski, D Casas, A Shapiro
Proceedings of the 3rd International Conference on Human-Agent Interaction …, 2015
172015
3D photogrammetry point cloud segmentation using a model ensembling framework
M Chen, A Feng, K McCullough, PB Prasad, R McAlinden, L Soibelman
Journal of Computing in Civil Engineering 34 (6), 04020048, 2020
162020
Rapid Photorealistic Blendshape Modeling from RGB-D Sensors
D Casas, A Feng, O Alexander, G Fyffe, P Debevec, R Ichikari, H Li, ...
Proceedings of the 29th International Conference on Computer Animation and …, 2016
132016
Automating the transfer of a generic set of behaviors onto a virtual character
A Feng, Y Huang, Y Xu, A Shapiro
International Conference on Motion in Games, 134-145, 2012
132012
COMPUTER ANIMATION AND VIRTUAL WORLDS Comp. Anim. Virtual Worlds (2013) Published online in Wiley Online Library (wileyonlinelibrary. com). DOI: 10.1002/cav. 1560 RESEARCH …
A Feng, Y Huang, Y Xu, A Shapiro
13*
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters
M Papaefthymiou, A Feng, A Shapiro, G Papagiannakis
SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 22, 2015
122015
Fully automated photogrammetric data segmentation and object information extraction approach for creating simulation terrain
M Chen, A Feng, K McCullough, PB Prasad, R McAlinden, L Soibelman, ...
arXiv preprint arXiv:2008.03697, 2020
102020
Semantic Segmentation and Data Fusion of Microsoft Bing 3D Cities and Small UAV-based Photogrammetric Data
M Chen, A Feng, K McCullough, PB Prasad, R McAlinden, L Soibelman
arXiv preprint arXiv:2008.09648, 2020
92020
The system can't perform the operation now. Try again later.
Articles 1–20