Virtual character performance from speech S Marsella, Y Xu, M Lhommet, A Feng, S Scherer, A Shapiro Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer …, 2013 | 189 | 2013 |
Rapid avatar capture and simulation using commodity depth sensors A Feng, A Shapiro, W Ruizhe, M Bolas, G Medioni, E Suma ACM SIGGRAPH 2014 Talks, 16, 2014 | 109 | 2014 |
Avatar reshaping and automatic rigging using a deformable model A Feng, D Casas, A Shapiro Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 57-64, 2015 | 94 | 2015 |
A practical and configurable lip sync method for games Y Xu, AW Feng, S Marsella, A Shapiro Proceedings of Motion on Games, 131-140, 2013 | 81 | 2013 |
An example-based motion synthesis technique for locomotion and object manipulation AW Feng, Y Xu, A Shapiro Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012 | 68 | 2012 |
STPLS3D: A Large-Scale Synthetic and Real Aerial Photogrammetry 3D Point Cloud Dataset M Chen, Q Hu, T Hugues, A Feng, Y Hou, K McCullough, L Soibelman arXiv preprint arXiv:2203.09065, 2022 | 51 | 2022 |
An analysis of motion blending techniques A Feng, Y Huang, M Kallmann, A Shapiro International Conference on Motion in Games, 232-243, 2012 | 44 | 2012 |
Motion recognition of self and others on realistic 3D avatars S Narang, A Best, A Feng, S Kang, D Manocha, A Shapiro Computer Animation and Virtual Worlds 28 (3-4), e1762, 2017 | 43 | 2017 |
Just‐in‐time, viable, 3‐D avatars from scans A Feng, ES Rosenberg, A Shapiro Computer Animation and Virtual Worlds 28 (3-4), e1769, 2017 | 35 | 2017 |
Photogrammetric point cloud segmentation and object information extraction for creating virtual environments and simulations M Chen, A Feng, R McAlinden, L Soibelman Journal of Management in Engineering 36 (2), 04019046, 2020 | 31 | 2020 |
3D photogrammetry point cloud segmentation using a model ensembling framework M Chen, A Feng, K McCullough, PB Prasad, R McAlinden, L Soibelman Journal of Computing in Civil Engineering 34 (6), 04020048, 2020 | 29 | 2020 |
Analyzing the effect of avatar self-similarity on men and women in a search and rescue game H Wauck, G Lucas, A Shapiro, A Feng, J Boberg, J Gratch Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 29 | 2018 |
The effect of operating a virtual doppleganger in a 3D simulation G Lucas, E Szablowski, J Gratch, A Feng, T Huang, J Boberg, A Shapiro Proceedings of the 9th International Conference on Motion in Games, 167-174, 2016 | 28 | 2016 |
Fast, automatic character animation pipelines A Feng, Y Huang, Y Xu, A Shapiro Computer Animation and Virtual Worlds 25 (1), 3-16, 2014 | 26 | 2014 |
The Effect of An Animated Virtual Character on Mobile Chat Interactions SH Kang, AW Feng, A Leuski, D Casas, A Shapiro Proceedings of the 3rd International Conference on Human-Agent Interaction …, 2015 | 23 | 2015 |
Automating the transfer of a generic set of behaviors onto a virtual character A Feng, Y Huang, Y Xu, A Shapiro International Conference on Motion in Games, 134-145, 2012 | 21 | 2012 |
Rapid Photorealistic Blendshape Modeling from RGB-D Sensors D Casas, A Feng, O Alexander, G Fyffe, P Debevec, R Ichikari, H Li, ... Proceedings of the 29th International Conference on Computer Animation and …, 2016 | 15 | 2016 |
COMPUTER ANIMATION AND VIRTUAL WORLDS Comp. Anim. Virtual Worlds (2013) Published online in Wiley Online Library (wileyonlinelibrary. com). DOI: 10.1002/cav. 1560 RESEARCH … A Feng, Y Huang, Y Xu, A Shapiro | 13* | |
A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters M Papaefthymiou, A Feng, A Shapiro, G Papagiannakis SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 22, 2015 | 12 | 2015 |
Fully automated photogrammetric data segmentation and object information extraction approach for creating simulation terrain M Chen, A Feng, K McCullough, PB Prasad, R McAlinden, L Soibelman, ... arXiv preprint arXiv:2008.03697, 2020 | 11 | 2020 |