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Fabio Zambetta
Fabio Zambetta
Professor, School of Computing Technologies, RMIT University
Zweryfikowany adres z rmit.edu.au
Tytuł
Cytowane przez
Cytowane przez
Rok
Video game personalisation techniques: A comprehensive survey
S Karpinskyj, F Zambetta, L Cavedon
Entertainment Computing 5 (4), 211-218, 2014
662014
Monte Carlo tree search based algorithms for dynamic difficulty adjustment
S Demediuk, M Tamassia, WL Raffe, F Zambetta, X Li, F Mueller
2017 IEEE conference on computational intelligence and games (CIG), 53-59, 2017
582017
Improving the usability of an e-commerce web site through personalization
F Abbattista, M Degemmis, O Licchelli, P Lops, G Semeraro, F Zambetta
Recommendation and Personalization in eCommerce 2, 20-29, 2002
572002
Predicting player churn in destiny: A Hidden Markov models approach to predicting player departure in a major online game
M Tamassia, W Raffe, R Sifa, A Drachen, F Zambetta, M Hitchens
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
492016
Neo-noumena: Augmenting emotion communication
N Semertzidis, M Vranic-Peters, J Andres, B Dwivedi, YC Kulwe, ...
Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020
482020
An adaptive octree grid for GPU-based collision detection of deformable objects
TH Wong, G Leach, F Zambetta
The Visual Computer 30 (6), 729-738, 2014
432014
A survey of procedural terrain generation techniques using evolutionary algorithms
WL Raffe, F Zambetta, X Li
2012 IEEE Congress on Evolutionary Computation, 1-8, 2012
422012
Security issues in massive online games
J Hu, F Zambetta
Security and Communication Networks 1 (1), 83-92, 2008
372008
Learning a Super Mario controller from examples of human play
G Lee, M Luo, F Zambetta, X Li
2014 IEEE Congress on Evolutionary Computation (CEC), 1-8, 2014
322014
Efficient layered fragment buffer techniques
P Knowles, G Leach, F Zambetta
OpenGL Insights, 279-292, 2012
262012
Evolving patch-based terrains for use in video games
WL Raffe, F Zambetta, X Li
Proceedings of the 13th annual conference on Genetic and evolutionary …, 2011
262011
An agent that learns to support users of a Web site
F Abbattista, A Paradiso, G Semeraro, F Zambetta
Applied Soft Computing 4 (1), 1-12, 2004
262004
Player-computer interaction features for designing digital play experiences across six degrees of water contact
WL Raffe, M Tamassia, F Zambetta, X Li, SJ Pell, FF Mueller
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
252015
Integrated approach to personalized procedural map generation using evolutionary algorithms
WL Raffe, F Zambetta, X Li, KO Stanley
IEEE Transactions on Computational Intelligence and AI in Games 7 (2), 139-155, 2014
252014
Learning user profiles for content-based filtering in e-commerce
F Abbattista, M Degemmis, N Fanizzi, O Licchelli, P Lops, G Semeraro, ...
Proceedings AI* AI Workshop su Apprendimento Automatico: Metodi e Applicazioni, 2002
242002
Towards understanding the design of positive pre-sleep through a neurofeedback artistic experience
NA Semertzidis, B Sargeant, J Dwyer, FF Mueller, F Zambetta
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019
232019
Fast sorting for exact OIT of complex scenes
P Knowles, G Leach, F Zambetta
The Visual Computer 30 (6), 603-613, 2014
192014
A BDI game master agent for computer role-playing games
B Luong, J Thangarajah, F Zambetta
Computers in Entertainment (CIE) 15 (1), 1-16, 2017
182017
Reducing perceived waiting time in theme park queues via an augmented reality game
F Zambetta, W Raffe, M Tamassia, FF Mueller, X Li, N Quinten, ...
ACM Transactions on Computer-Human Interaction (TOCHI) 27 (1), 1-30, 2020
162020
Deriving subgoals autonomously to accelerate learning in sparse reward domains
M Dann, F Zambetta, J Thangarajah
Proceedings of the AAAI Conference on Artificial Intelligence 33 (01), 881-889, 2019
162019
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