A survey of efficient representations for independent unit vectors ZH Cigolle, S Donow, D Evangelakos, M Mara, M McGuire, Q Meyer Journal of Computer Graphics Techniques Vol 3 (2), 2014 | 67 | 2014 |
On floating‐point normal vectors Q Meyer, J Süßmuth, G Sußner, M Stamminger, G Greiner Computer Graphics Forum 29 (4), 1405-1409, 2010 | 63 | 2010 |
Real-time view-dependent rendering of parametric surfaces C Eisenacher, Q Meyer, C Loop Proceedings of the 2009 symposium on Interactive 3D graphics and games, 137-143, 2009 | 49 | 2009 |
Surface reconstruction based on hierarchical floating radial basis functions J Süßmuth, Q Meyer, G Greiner Computer Graphics Forum 29 (6), 1854-1864, 2010 | 46 | 2010 |
3-SAT on CUDA: Towards a massively parallel SAT solver Q Meyer, F Schönfeld, M Stamminger, R Wanka 2010 International Conference on High Performance Computing & Simulation …, 2010 | 45 | 2010 |
Filtering multi‐layer shadow maps for accurate soft shadows K Selgrad, C Dachsbacher, Q Meyer, M Stamminger Computer Graphics Forum 34 (1), 205-215, 2015 | 20 | 2015 |
Multi-Resolution Attributes for Hardware Tessellated Objects H Schäfer, M Prus, Q Meyer, J Süßmuth, M Stamminger IEEE Transactions on Visualization and Computer Graphics, 1, 2013 | 16 | 2013 |
Data-Parallel Hierarchical Link Creation for Radiosity. Q Meyer, C Eisenacher, M Stamminger, C Dachsbacher EGPGV@ Eurographics, 65-70, 2009 | 15 | 2009 |
View-dependent rendering of parametric surfaces C Loop, C Eisenacher, Q Meyer US Patent 8,384,715, 2013 | 12 | 2013 |
Multiresolution attributes for tessellated meshes H Schäfer, M Prus, Q Meyer, J Süßmuth, M Stamminger Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012 | 12 | 2012 |
Data‐Parallel Decompression of Triangle Mesh Topology Q Meyer, B Keinert, G Sußner, M Stamminger Computer Graphics Forum 31 (8), 2541-2553, 2012 | 9 | 2012 |
Adaptive Level-of-Precision for GPU-Rendering Q Meyer, G Sußner, G Greiner, M Stamminger Eurographics Workshop on Vision, Modeling, and Visualization 2011, 169-176, 2011 | 7 | 2011 |
High quality realtime tessellation of trimmed NURBS surfaces for interactive examination of surface quality on car bodies G Sußner, Q Meyer, G Greiner Proceedings of the 17th International Meshing Roundtable, 399-414, 2008 | 5 | 2008 |
Real-Time Geometry Decompression on Graphics Hardware Q Meyer Verlag Dr. Hut, 2012 | 4 | 2012 |
Graphical representation of roads and routes using hardware tessellation Q Meyer, M Poerner US Patent 9,483,872, 2016 | 3 | 2016 |
Towards Practical Meshlet Compression B Kuth, M Oberberger, F Kawala, S Reitter, S Michel, M Chajdas, Q Meyer arXiv preprint arXiv:2404.06359, 2024 | 2 | 2024 |
Vertex-Blend Attribute Compression B Kuth, Q Meyer High-Performance Graphics - Symposium Papers, 2021 | 2 | 2021 |
Solving aliasing from shading with selective shader supersampling C Siegl, Q Meyer, G Sußner, M Stamminger Computers & graphics 37 (8), 955-962, 2013 | 2 | 2013 |
Permutation Coding for Vertex-Blend Attribute Compression C Peters, B Kuth, Q Meyer Proceedings of the ACM on Computer Graphics and Interactive Techniques 5 (1 …, 2022 | 1 | 2022 |
Real-Time Procedural Generation with GPU Work Graphs B Kuth, M Oberberger, C Faber, D Baumeister, M Chajdas, Q Meyer Proceedings of the ACM on Computer Graphics and Interactive Techniques 7 (3 …, 2024 | | 2024 |