From game design elements to gamefulness: defining" gamification" S Deterding, D Dixon, R Khaled, L Nacke Proceedings of the 15th international academic MindTrek conference …, 2011 | 7387 | 2011 |
Gamification. using game-design elements in non-gaming contexts S Deterding, M Sicart, L Nacke, K O'Hara, D Dixon CHI'11 extended abstracts on human factors in computing systems, 2425-2428, 2011 | 2262 | 2011 |
Gamification: Toward a definition S Deterding, R Khaled, LE Nacke, D Dixon CHI 2011 gamification workshop proceedings 12, 2011 | 1512 | 2011 |
Designing gamification: creating gameful and playful experiences S Deterding, SL Björk, LE Nacke, D Dixon, E Lawley CHI'13 Extended Abstracts on Human Factors in Computing Systems, 3263-3266, 2013 | 191 | 2013 |
Player types and gamification D Dixon Proceedings of the CHI 2011 Workshop on Gamification, 7-12, 2011 | 114 | 2011 |
Du game design au gamefulness: définir la gamification S Deterding, D Dixon, R Khaled, L Nacke Sciences du jeu, 2014 | 42 | 2014 |
Analysis Tool or Research Methodology: Is there an epistemology for patterns? D Dixon Understanding digital humanities, 191-209, 2012 | 41 | 2012 |
Nietzsche contra Caillois: Beyond play and games D Dixon | 19 | 2009 |
Pattern languages for CMC Design D Dixon Handbook of research on socio-technical design and social networking systems …, 2009 | 16 | 2009 |
Leveling up language proficiency through massive multiplayer online role playing games: Opportunities for English learners to receive input, modify output, negotiate meaning … DH Dixon The University of Utah, 2014 | 11 | 2014 |
Between worlds: report for NESTA on MIT/Punchdrunk theatre Sleep No More Digital R & D project D Dixon, J Rogers, P Eggleston Nesta, 2012 | 8 | 2012 |
Experiences with AR plots: design issues and recommendations for augmented reality based mobile games D Dixon, SL Kiani, A Ikram Communications in Mobile Computing 2 (1), 1, 2013 | 5 | 2013 |
Death; A minor annoyance or an invitation to play? D Dixon | 5 | 2008 |
The usefulness of massive multiplayer online role playing games (MMORPGs) as tools for promoting second language acquisition DH Dixon, MA Christison Applications of CALL Theory in ESL and EFL Environments, 244-268, 2018 | 4 | 2018 |
Gamification: A Roundtable on Game Studies and HCI Perspectives R Khaled, S Deterding, D Dixon DiGRA Think, Design, Play, 2011 | 3 | 2011 |
Justifying the Design and Use of Research in Applied Linguistics AS Palmer, DH Dixon, MA Christison, T Dixon 2020 conference of the American Association for Applied Linguistics (AAAL), 2020 | | 2020 |
Playing with reality: A technocultural ethnography of pervasive gaming D Dixon | | 2016 |
Sciences du jeu S Deterding, D Dixon, R Khaled, L Nacke | | |
Seminar zu Technologie-und Innovationsmanagement S Deterding, D Dixon, R Khaled, L Nacke Quarterly Journal of Economics 94 (2), 429-436, 0 | | |