Building better digital badges: Pairing completion logic with psychological factors R McDaniel, J Fanfarelli Simulation & Gaming 47 (1), 73-102, 2016 | 75 | 2016 |
Expertise in professional Overwatch play JR Fanfarelli International Journal of Gaming and Computer-Mediated Simulations (IJGCMS …, 2018 | 54 | 2018 |
Understanding digital badges through feedback, reward, and narrative: a multidisciplinary approach to building better badges in social environments J Fanfarelli, S Vie, R McDaniel Communication Design Quarterly Review 3 (3), 56-60, 2015 | 50 | 2015 |
Exploring digital badges in university courses: Relationships between quantity, engagement, and performance. JR Fanfarelli, R McDaniel Online Learning 21 (2), n2, 2017 | 45 | 2017 |
Individual differences in digital badging: Do learner characteristics matter? JR Fanfarelli, R McDaniel Journal of Educational Technology Systems 43 (4), 403-428, 2015 | 33 | 2015 |
Adapting UX to the design of healthcare games and applications JR Fanfarelli, R McDaniel, C Crossley Entertainment Computing 28, 21-31, 2018 | 29 | 2018 |
Designing effective digital badges: Applications for learning JR Fanfarelli, R McDaniel Routledge, 2019 | 27 | 2019 |
Creative content management: Importance, novelty, and affect as design heuristics for learning management systems R McDaniel, JR Fanfarelli, R Lindgren IEEE Transactions on Professional Communication 60 (2), 183-200, 2017 | 23 | 2017 |
Impact of narrative and badging on learning and engagement in a psychology learning game JR Fanfarelli British Journal of Educational Technology 51 (2), 387-419, 2020 | 22 | 2020 |
A digital badging dataset focused on performance, engagement and behavior‐related variables from observations in web‐based university courses R McDaniel, JR Fanfarelli British journal of educational technology 46 (5), 937-941, 2015 | 21 | 2015 |
Is e-reader technology killing or kindling the reading experience? GM Hancock, TN Schmidt-Daly, J Fanfarelli, JL Wolfe, JL Szalma ergonomics in design 24 (1), 25-30, 2016 | 18 | 2016 |
The effects of narrative and achievements on learning in a 2D platformer video game J Fanfarelli | 14 | 2014 |
User experience design considerations for healthcare games and applications C Crossley, JR Fanfarelli, R McDaniel 2016 IEEE International Conference on Serious Games and Applications for …, 2016 | 11 | 2016 |
Digital badges for deliberate practice: Designing effective badging systems for interactive communication scenarios JR Fanfarelli, R McDaniel Proceedings of the 33rd Annual International Conference on the Design of …, 2015 | 10 | 2015 |
Medulla: A 2D sidescrolling platformer game that teaches basic brain structure and function JR Fanfarelli, S Vie | 9 | 2015 |
System and Method for Visual Correlation of Digital Images S Lackey, J Fanfarelli, E Ortiz, D Barber US Patent App. 14/161,155, 2014 | 8 | 2014 |
Games and dementia: evidence needed JR Fanfarelli Video Game Influences on Aggression, Cognition, and Attention, 163-171, 2018 | 6 | 2018 |
How to Design Experimental Research Studies around Digital Badges R McDaniel, JR Fanfarelli Proceedings of the 2nd International Workshop on Open Badges in Education, 2015 | 5 | 2015 |
Designing digital badges to improve learning in virtual worlds JR Fanfarelli Journal For Virtual Worlds Research 11 (3), 2018 | 4 | 2018 |
Evaluating design frameworks for badges: A case study and comparison analysis of two types of digital badging systems R McDaniel, JR Fanfarelli Digital Badges in Education, 176-188, 2016 | 3 | 2016 |