Ville Kankainen
Ville Kankainen
Researcher, PhD student, Information studies and interactive media, University of Tampere
Verified email at tuni.fi
TitleCited byYear
Hybrid Playful Experiences: Playing between Material and Digital-Hybridex Project, Final Report
H Tyni, A Kultima, T Nummenmaa, K Alha, V Kankainen, F Mäyrä
University of Tampere, 2016
102016
Understanding smart device tabletop games
V Kankainen, H Tyni
Proceedings of the 18th International Academic MindTrek Conference: Media …, 2014
62014
Games as Blends: Understanding Hybrid Games
V Kankainen, J Arjoranta, T Nummenmaa
Journal of Virtual Reality and Broadcasting 14 (4), 2017
42017
Hybrid Social Play Final Report
J Paavilainen, K Heljakka, J Arjoranta, V Kankainen, L Lahdenperä, ...
Trim research reports, 2018
32018
Playful furniture: breaching a serious setting with interactive seats
A Kultima, T Nummenmaa, H Tyni, K Alha, J Stenros, V Kankainen, ...
Games and Culture 13 (3), 301-321, 2018
22018
OASIS deck of cards: house of colleagues: a playful experiment on community building
T Nummenmaa, A Kultima, V Kankainen, S Savolainen, A Syvänen, ...
Proceedings of the 19th International Academic Mindtrek Conference, 2-9, 2015
22015
Blending in hybrid games: Understanding hybrid games through experience
J Arjoranta, V Kankainen, T Nummenmaa
Proceedings of the 13th International Conference on Advances in Computer …, 2016
12016
The Diversity of Attitudes towards Play at the Workplace-A Case of an Academic Community.
T Nummenmaa, V Kankainen, S Savolainen, A Kultima, J Karvinen, ...
DiGRA/FDG, 2016
12016
Kahden maailman vuorovaikutuksessa: tapaustutkimus Blood Bowl-lautapelin ja sen digitaalisten versioiden tarjoamista pelikokemuksista
V Kankainen
12015
Social features in hybrid board game marketing material
T Nummenmaa, V Kankainen
Proceedings of the 14th International Conference on the Foundations of …, 2019
2019
Motivations of game jam organizers: case of finnish game jam community
V Kankainen, A Kultima, M Meriläinen
Proceedings of the 14th International Conference on the Foundations of …, 2019
2019
Hematologisten syöpien ilmaantuvuus lisääntyy mutta ennuste paranee
N Malila, A Virtanen, J Pitkäniemi
2019
Hybrid Board Game Design Guidelines
V Kankainen, J Paavilainen
2019
Osallistavan pelinkehityksen abc
H Tuohimaa, V Kankainen, U Lemström, T Meristö
Laurea-ammattikorkeakoulu, 2017
2017
Reptilian overloads-peli keskustelun avaajana nuoren ja aikuisen kohtaamisissa: ohjeistus Reptilian Overloads-pelin hyödyntämiseen
H Tuohimaa, V Kankainen, U Lemström, T Meristö
Laurea-ammattikorkeakoulu, 2017
2017
Reptilian Overlords: Osallistavaa pelinkehitystä ZET-hankkeessa
H Tuohimaa, V Kankainen, M Pirilä, T Meristö, J Laitinen, U Lemström, ...
Laurea julkaisut 78, 2017
2017
The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design
V Kankainen
Proceedings of the 13th International Conference on Advances in Computer …, 2016
2016
Participative Game Design in the Zet Project–Engaging the Youth to Enhance Wellbeing
H Tuohimaa, V Kankainen, T Meristö, J Laitinen
International Conference on Well-Being in the Information Society, 126-135, 2016
2016
Steampo: Eli lautapelisuunnittelun lyhyt oppimäärä
P Aartolahti, V Kankainen
Tampereen ammattikorkeakoulu, 2010
2010
Muokattu viimeksi 7.11. 2007 klo 16.00
V Surakka, A Hyrskykari, T Poranen, V Kankainen, J Anttonen
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Articles 1–20