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Stuart I Gray
Tytuł
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BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function
SI Gray, J Robertson, A Manches, G Rajendran
International Journal of Human-Computer Studies 127, 124-149, 2019
412019
Understanding the importance of context: A qualitative study of a location-based exergame to enhance school childrens physical activity
J Robertson, R Jepson, A Macvean, SI Gray
PloS one 11 (8), e0160927, 2016
362016
High-tech and tactile: Cognitive enrichment for zoo-housed gorillas
FE Clark, SI Gray, P Bennett, LJ Mason, KV Burgess
Frontiers in psychology 10, 1574, 2019
242019
Gorilla Game Lab: Exploring Modularity, Tangibility and Playful Engagement in Cognitive Enrichment Design
SI Gray, P Bennett, K Burgess, K Cater, F Clark
Fifth International Conference on Animal-Computer Interaction, 2018
222018
BrainQuest: an active smart phone game to enhance executive function
SI Gray, J Robertson, G Rajendran
Proceedings of the 14th International Conference on Interaction Design and …, 2015
212015
The relationship between executive functions and computational thinking
J Robertson, S Gray, M Toye, J Booth
International Journal of Computer Science Education in Schools 3 (4), 35-49, 2020
202020
Developing and evaluating the feasibility of an active training game for smart-phones as a tool for promoting executive function in children
SI Gray
The University of Edinburgh, 2017
82017
Using Design Fiction to Explore the Ethics of VR ‘In the Wild’
DP Green, GP Schofield, J Hodge, M Rose, K Cater, C Bevan, SI Gray
Proceedings of the 2019 ACM International Conference on Interactive …, 2019
72019
trove: A Digitally Enhanced Memory Box For Looked After And Adopted Children
SI Gray, R Hahn, D Watson, K Cater, C Meineck, T Metcalfe
IDC '19 Proceedings of the 18th International Conference on Interaction …, 2019
72019
Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play
SI Gray, S Campbell, K Cater, C Bevan, I Gilchrist
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018
32018
BrainQuest: An Executive Function Training Tool
S Gray
Proceedings of the 14th International Conference on Interaction Design and …, 2014
32014
The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption
SI Gray, T Metcalfe, K Cater, P Bennett, C Bevan
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
22020
Towards a design for life: Redesigning for reminiscence with looked after children
S Gray, R Hahn, K Cater, D Watson, K Williams, T Metcalfe, C Meineck
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020
22020
Space vision: developing a game for vision screening and home-based monitoring
SI Gray, C Bevan, S Campbell, K Cater
Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021
12021
Evaluating cognitive enrichment for zoo-housed gorillas using facial recognition
O Brookes, S Gray, P Bennett, KV Burgess, FE Clark, E Roberts, ...
Frontiers in Veterinary Science 9, 2022
2022
Developing arts-based methods for exploring virtual reality technologies: A university–industry case study
S Gray, C Bevan, K Cater, J Gildersleve, C Garland, O Langdon
Research for All, 2021
2021
ZooDesign: Methods for Understanding and Facilitating Children’s Education at Zoos
I Hirskyj-Douglas, S Gray, R Piitulainen
Interaction Design and Children, 204-215, 2021
2021
BristolGorillas2020
O Brookes, F Clark, K Burgess, P Bennett, S Gray, S Gedman, S Ratnayak, ...
University of Bristol, 2021
2021
(2019). Trove: A digitally enhanced memory box for looked after and adopted children. In Proceedings of the 18th ACM International Conference on Interaction Design and Children …
S Gray, R Hahn, K Cater, D Watson, C Meineck, T Metcalfe
2019
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