Obserwuj
Gabriel Fonseca Silva
Gabriel Fonseca Silva
Researcher, PUCRS
Zweryfikowany adres z edu.pucrs.br
Tytuł
Cytowane przez
Cytowane przez
Rok
LODUS: A Multi-Level Framework for Simulating Environment and Population-A Contagion Experiment on a Pandemic World
GF Silva, V Cassol, ABF Neto, A Antonitsch, D Schaffer, SR Musse, ...
2020 IEEE International Smart Cities Conference (ISC2), 1-8, 2020
52020
Moving Virtual Agents Forward in Space and Time
GF Silva, P Knob, DA Schlatter, CG Johansson, SR Musse
2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020
42020
WebCrowds: An Authoring Tool for Crowd Simulation
GF Silva, P Knob, R Montanha, S Musse
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment …, 2022
22022
Perception of Personality Traits in Crowds of Virtual Humans
L Nardino, D Schaffer, F Elsner, E Krzmienski, VFDA Araujo, GF Silva, ...
2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021
12021
Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool
GF Silva, PR Knob, RH Montanha, SR Musse
Graphical Models 131, 101212, 2024
2024
Exploring Crowd Dynamics: Simulating Structured Behaviors through Crowd Simulation Models
TGV de Mello, MSH da Silva, GF Silva, SR Musse
arXiv preprint arXiv:2312.06549, 2023
2023
Multi-level modeling of urban environments
GF Silva
Pontifícia Universidade Católica do Rio Grande do Sul, 2021
2021
Evaluation and Comparison of Crowd Scenarios
GF Silva, PR Knob, RH Montanha, SR Musse
Available at SSRN 4385713, 0
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)| 978-1-6654-6156-6/22/$31.00© 2022 IEEE| DOI: 10.1109/SBGAMES56371. 2022.9961075
AA dos Santos, A Simoes, AA da Silva, AR Tavares, A Furtado, ...
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