LODUS: A Multi-Level Framework for Simulating Environment and Population-A Contagion Experiment on a Pandemic World GF Silva, V Cassol, ABF Neto, A Antonitsch, D Schaffer, SR Musse, ... 2020 IEEE International Smart Cities Conference (ISC2), 1-8, 2020 | 5 | 2020 |
Moving Virtual Agents Forward in Space and Time GF Silva, P Knob, DA Schlatter, CG Johansson, SR Musse 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment …, 2020 | 4 | 2020 |
WebCrowds: An Authoring Tool for Crowd Simulation GF Silva, P Knob, R Montanha, S Musse 2022 21st Brazilian Symposium on Computer Games and Digital Entertainment …, 2022 | 2 | 2022 |
Perception of Personality Traits in Crowds of Virtual Humans L Nardino, D Schaffer, F Elsner, E Krzmienski, VFDA Araujo, GF Silva, ... 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment …, 2021 | 1 | 2021 |
Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool GF Silva, PR Knob, RH Montanha, SR Musse Graphical Models 131, 101212, 2024 | | 2024 |
Exploring Crowd Dynamics: Simulating Structured Behaviors through Crowd Simulation Models TGV de Mello, MSH da Silva, GF Silva, SR Musse arXiv preprint arXiv:2312.06549, 2023 | | 2023 |
Multi-level modeling of urban environments GF Silva Pontifícia Universidade Católica do Rio Grande do Sul, 2021 | | 2021 |
Evaluation and Comparison of Crowd Scenarios GF Silva, PR Knob, RH Montanha, SR Musse Available at SSRN 4385713, 0 | | |
2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)| 978-1-6654-6156-6/22/$31.00© 2022 IEEE| DOI: 10.1109/SBGAMES56371. 2022.9961075 AA dos Santos, A Simoes, AA da Silva, AR Tavares, A Furtado, ... | | |