Lobna Sameer Hassan
Lobna Sameer Hassan
Tampere University
Verified email at tuni.fi - Homepage
Title
Cited by
Cited by
Year
How to design gamification? A method for engineering gamified software
B Morschheuser, L Hassan, K Werder, J Hamari
Information and Software Technology 95, 219-237, 2018
1562018
Gamification, quantified-self or social networking? Matching users’ goals with motivational technology
J Hamari, L Hassan, A Dias
User Modeling and User-Adapted Interaction 28 (1), 35-74, 2018
732018
How motivational feedback increases user’s benefits and continued use: A study on gamification, quantified-self and social networking
L Hassan, A Dias, J Hamari
International Journal of Information Management 46, 151-162, 2019
722019
Governments Should Play Games: Towards a Framework for the Gamification of Civic Engagement Platforms
L Hassan
Simulation & Gaming, 2017
612017
Gamification of E-Participation: A Literature Review
L Hassan, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
322019
Gameful civic engagement: A review of the literature on gamification of e-participation
L Hassan, J Hamari
Government Information Quarterly 37 (3), 101461, 2020
212020
Play, playbour or labour? The relationships between perception of occupational activity and outcomes among streamers and YouTubers
M Törhönen, L Hassan, M Sjöblom, J Hamari
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
162019
Governmental Service Gamification: Central Principles
JT Harviainen, L Hassan
International Journal of Innovation in the Digital Economy (IJIDE) 10 (3), 1-12, 2019
122019
Liking the Game: How Can Spectating Motivations Influence Social Media Usage at Live Esports Events?
M Sjöblom, L Hassan, J Macey, M Törhönen, J Hamari
Proceedings of the 9th International Conference on Social Media and Society …, 2018
122018
Fame and fortune, or just fun? A study on why people create content on video platforms
M Törhönen, M Sjöblom, L Hassan, J Hamari
Internet Research, 2019
112019
Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences
L Hassan, N Xi, B Gurkan, J Koivisto, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
92020
Critical Playable Cities
L Hassan, M Thibault
Making Smart Cities More Playable, 71-85, 2020
82020
First-hand experience of why gamification projects fail and what to do about it
L Hassan, B Morschheuser, N Alexan, J Hamari
Proceedings of the 2nd International GamiFIN Conference (GamiFIN2018), Pori …, 2018
82018
The Roadmap to E-democracy in Arab Spring Countries via Social Networks
L Abdelghaffar, H. & Sameer
9th European Conference in E-government, 2013
7*2013
Gameful civic engagement: A literature review of gamification in e-participation
L Hassan, J Hamari
Government Information Quarterly 101461, 2020
52020
Enter Hogwarts: Lessons on how to gamify education from the wizarding world of Harry Potter
L Hassan, JT Harviainen, J Hamari
Proceedings of the 2nd International GamiFIN Conference (GamiFIN2018), 30-39, 2018
52018
Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use
L Hassan, H Jylhä, M Sjöblom, J Hamari
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
42020
Gamification design in action: the practical cases of gamification platforms for employee work motivation and citizens’ civic engagement
L Hassan, A Nader
International Conference on ICT Management for Global Competitiveness and …, 2016
42016
Social development of rules: can social networking sites benefit e-rulemaking?
H Abdelghaffar, L Samer
Transforming Government: People, Process and Policy 10 (2), 2016
42016
Introduction to the Minitrack on Gamification
J Hamari, M Thibault, L Hassan
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
32020
The system can't perform the operation now. Try again later.
Articles 1–20