3D math primer for graphics and game development F Dunn, I Parberry CRC Press, 2011 | 390 | 2011 |
Circuit complexity and neural networks I Parberry MIT press, 1994 | 271 | 1994 |
Controlled procedural terrain generation using software agents J Doran, I Parberry IEEE Transactions on Computational Intelligence and AI in Games 2 (2), 111-119, 2010 | 181 | 2010 |
Parallel computation with threshold functions I Parberry, G Schnitger Journal of Computer and System Sciences 36 (3), 278-302, 1988 | 169 | 1988 |
Parallel complexity theory I Parberry John Wiley & Sons, Inc., 1987 | 169 | 1987 |
Optimal path planning for mobile robot navigation GE Jan, KY Chang, I Parberry IEEE/ASME Transactions on mechatronics 13 (4), 451-460, 2008 | 150 | 2008 |
On the construction of parallel computers from various bases of boolean functions LM Goldschlager, I Parberry Theoretical Computer Science 43, 43-58, 1986 | 136 | 1986 |
Evaluating player task engagement and arousal using electroencephalography T McMahan, I Parberry, TD Parsons Procedia Manufacturing 3, 2303-2310, 2015 | 130 | 2015 |
Experience with an industry-driven capstone course on game programming I Parberry, T Roden, MB Kazemzadeh ACM SIGCSE Bulletin 37 (1), 91-95, 2005 | 130 | 2005 |
A prototype quest generator based on a structural analysis of quests from four MMORPGs J Doran, I Parberry Proceedings of the 2nd international workshop on procedural content …, 2011 | 110* | 2011 |
An efficient algorithm for the Knight's tour problem I Parberry Discrete Applied Mathematics 73 (3), 251-260, 1997 | 102 | 1997 |
A method for searching optimal routes with collision avoidance on raster charts KY Chang, GE Jan, I Parberry The Journal of Navigation 56 (3), 371-384, 2003 | 97 | 2003 |
Problems on Algorithms (Second Edition) I Parberry, W Gasarch Internet: http://www. eng. unt. edu/ian/books/free, 2002 | 94* | 2002 |
Modality specific assessment of video game player’s experience using the Emotiv T McMahan, I Parberry, TD Parsons Entertainment Computing 7, 1-6, 2015 | 93 | 2015 |
The art and science of game programming I Parberry, MB Kazemzadeh, T Roden Proceedings of the 37th SIGCSE technical symposium on Computer science …, 2006 | 82 | 2006 |
A real-time algorithm for the (n2− 1)-puzzle I Parberry Information Processing Letters 56 (1), 23-28, 1995 | 78 | 1995 |
The pairwise sorting network I Parberry Parallel Processing Letters 2 (02n03), 205-211, 1992 | 78 | 1992 |
Designer worlds: Procedural generation of infinite terrain from real-world elevation data I Parberry Journal of Computer Graphics Techniques 3 (1), 2014 | 71 | 2014 |
A primer on the complexity theory of neural networks I Parberry Pennsylvania State University, Department of Computer Science, 1988 | 69 | 1988 |
Digital gaming as a vehicle for learning U Wolz, T Barnes, I Parberry, M Wick Proceedings of the 37th SIGCSE technical symposium on Computer science …, 2006 | 59 | 2006 |