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Ian Parberry
Ian Parberry
Professor of Computer Science & Engineering, University of North Texas
Verified email at unt.edu - Homepage
Title
Cited by
Cited by
Year
3D math primer for graphics and game development
F Dunn, I Parberry
CRC Press, 2011
3542011
Circuit complexity and neural networks
I Parberry
MIT press, 1994
2611994
Controlled procedural terrain generation using software agents
J Doran, I Parberry
IEEE Transactions on Computational Intelligence and AI in Games 2 (2), 111-119, 2010
1642010
Parallel complexity theory
I Parberry
John Wiley & Sons, Inc., 1987
1581987
Parallel computation with threshold functions
I Parberry, G Schnitger
Journal of Computer and System Sciences 36 (3), 278-302, 1988
1531988
Optimal path planning for mobile robot navigation
GE Jan, KY Chang, I Parberry
IEEE/ASME Transactions on mechatronics 13 (4), 451-460, 2008
1512008
On the construction of parallel computers from various bases of boolean functions
LM Goldschlager, I Parberry
Theoretical Computer Science 43, 43-58, 1986
1321986
Experience with an industry-driven capstone course on game programming
I Parberry, T Roden, MB Kazemzadeh
ACM SIGCSE Bulletin 37 (1), 91-95, 2005
1192005
Evaluating player task engagement and arousal using electroencephalography
T McMahan, I Parberry, TD Parsons
Procedia Manufacturing 3, 2303-2310, 2015
942015
A prototype quest generator based on a structural analysis of quests from four MMORPGs
J Doran, I Parberry
Proceedings of the 2nd international workshop on procedural content …, 2011
93*2011
An efficient algorithm for the Knight's tour problem
I Parberry
Discrete Applied Mathematics 73 (3), 251-260, 1997
931997
A method for searching optimal routes with collision avoidance on raster charts
KY Chang, GE Jan, I Parberry
The Journal of Navigation 56 (3), 371-384, 2003
852003
Problems on Algorithms (Second Edition)
I Parberry, W Gasarch
Internet: http://www. eng. unt. edu/ian/books/free, 2002
85*2002
Modality specific assessment of video game player’s experience using the Emotiv
T McMahan, I Parberry, TD Parsons
Entertainment Computing 7, 1-6, 2015
832015
The art and science of game programming
I Parberry, MB Kazemzadeh, T Roden
Proceedings of the 37th SIGCSE technical symposium on Computer science …, 2006
722006
The pairwise sorting network
I Parberry
Parallel Processing Letters 2 (02n03), 205-211, 1992
721992
A real-time algorithm for the (n2− 1)-puzzle
I Parberry
Information Processing Letters 56 (1), 23-28, 1995
701995
A primer on the complexity theory of neural networks
I Parberry
Pennsylvania State University, Department of Computer Science, 1988
651988
Designer worlds: Procedural generation of infinite terrain from real-world elevation data
I Parberry
Journal of Computer Graphics Techniques 3 (1), 2014
582014
Digital gaming as a vehicle for learning
U Wolz, T Barnes, I Parberry, M Wick
Proceedings of the 37th SIGCSE technical symposium on Computer science …, 2006
582006
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