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Adam M. Smith
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Formalizing visualization design knowledge as constraints: Actionable and extensible models in Draco
D Moritz, C Wang, GL Nelson, H Lin, AM Smith, B Howe, J Heer
IEEE transactions on visualization and computer graphics 25 (1), 438-448, 2018
3042018
Evolving mario levels in the latent space of a deep convolutional generative adversarial network
V Volz, J Schrum, J Liu, SM Lucas, A Smith, S Risi
Proceedings of the Genetic and Evolutionary Computation Conference, 221-228, 2018
2612018
Answer Set Programming for Procedural Content Generation: A Design Space Approach
AM Smith, M Mateas
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 187-200, 2011
2552011
Variations forever: Flexibly generating rulesets from a sculptable design space of mini-games
AM Smith, M Mateas
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
1312010
A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game
AM Smith, E Andersen, M Mateas, Z Popović
Proceedings of the International Conference on the Foundations of Digital …, 2012
1302012
Ludocore: A logical game engine for modeling videogames
AM Smith, MJ Nelson, M Mateas
Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010
952010
An inclusive view of player modeling
AM Smith, C Lewis, K Hullet, G Smith, A Sullivan
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
932011
WaveFunctionCollapse is constraint solving in the wild
I Karth, AM Smith
Proceedings of the 12th International Conference on the Foundations of …, 2017
842017
Personalized mathematical word problem generation
O Polozov, E O'Rourke, AM Smith, L Zettlemoyer, S Gulwani, Z Popović
Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
782015
Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design
AM Smith, E Butler, Z Popović
Proceedings of the 8th International Conference on Foundations of Digital …, 2013
762013
A Mixed-Initiative Tool for Designing Level Progressions in Games
E Butler, AM Smith, YE Liu, Z Popović
722013
An inclusive taxonomy of player modeling
AM Smith, C Lewis, K Hullett, G Smith, A Sullivan
University of California, Santa Cruz, Tech. Rep. UCSC-SOE-11-13, 2011
712011
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
702015
Automatic game progression design through analysis of solution features
E Butler, E Andersen, AM Smith, S Gulwani, Z Popović
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
582015
Computational support for play testing game sketches
A Smith, M Nelson, M Mateas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009
542009
Reconstructing the world in 3D: bringing games with a purpose outdoors
K Tuite, N Snavely, DY Hsiao, AM Smith, Z Popović
Proceedings of the Fifth International Conference on the Foundations of …, 2010
502010
Living with tableau machine: a longitudinal investigation of a curious domestic intelligence
Z Pousman, M Romero, A Smith, M Mateas
Proceedings of the 10th international conference on Ubiquitous computing …, 2008
462008
Transient rendering
AM Smith, J Skorupski
Technical Report, 2008
392008
Addressing the fundamental tension of PCGML with discriminative learning
I Karth, AM Smith
Proceedings of the 14th International Conference on the Foundations of …, 2019
382019
ASP with applications to mazes and levels
MJ Nelson, AM Smith
Procedural Content Generation in Games, 143-157, 2016
36*2016
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