Ari Shapiro
Ari Shapiro
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All together now
A Hartholt, D Traum, SC Marsella, A Shapiro, G Stratou, A Leuski, ...
International Workshop on Intelligent Virtual Agents, 368-381, 2013
Cicero-towards a multimodal virtual audience platform for public speaking training
L Batrinca, G Stratou, A Shapiro, LP Morency, S Scherer
International workshop on intelligent virtual agents, 116-128, 2013
Virtual character performance from speech
S Marsella, Y Xu, M Lhommet, A Feng, S Scherer, A Shapiro
Proceedings of the 12th ACM SIGGRAPH/Eurographics symposium on computer …, 2013
Exploring feedback strategies to improve public speaking: an interactive virtual audience framework
M Chollet, T Wörtwein, LP Morency, A Shapiro, S Scherer
Proceedings of the 2015 ACM International Joint Conference on Pervasive and …, 2015
Building a character animation system
A Shapiro
International conference on motion in games, 98-109, 2011
Style components.
A Shapiro, Y Cao, P Faloutsos
Graphics interface 2006, 33-39, 2006
Hybrid control for interactive character animation
A Shapiro, F Pighin, P Faloutsos
11th Pacific Conference onComputer Graphics and Applications, 2003 …, 2003
Rapid avatar capture and simulation using commodity depth sensors
A Shapiro, A Feng, R Wang, H Li, M Bolas, G Medioni, E Suma
Computer Animation and Virtual Worlds 25 (3-4), 201-211, 2014
Avatar reshaping and automatic rigging using a deformable model
A Feng, D Casas, A Shapiro
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 57-64, 2015
Dynamic animation and control environment
A Shapiro, P Faloutsos, V Ng-Thow-Hing
Proceedings of graphics interface 2005, 61-70, 2005
An example-based motion synthesis technique for locomotion and object manipulation
AW Feng, Y Xu, A Shapiro
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and …, 2012
A practical and configurable lip sync method for games
Y Xu, AW Feng, S Marsella, A Shapiro
Proceedings of Motion on Games, 131-140, 2013
Interactive motion correction and object manipulation
A Shapiro, M Kallmann, P Faloutsos
ACM SIGGRAPH 2008 classes, 1-8, 2008
PedVR: Simulating gaze-based interactions between a real user and virtual crowds
S Narang, A Best, T Randhavane, A Shapiro, D Manocha
Proceedings of the 22nd ACM conference on virtual reality software and …, 2016
On the beat!: timing and tension for dynamic characters
B Allen, D Chu, A Shapiro, P Faloutsos
Symposium on Computer Animation, 239-247, 2007
Teaching language to deaf infants with a robot and a virtual human
B Scassellati, J Brawer, K Tsui, S Nasihati Gilani, M Malzkuhn, B Manini, ...
Proceedings of the 2018 CHI Conference on human Factors in computing systems …, 2018
An interactive virtual audience platform for public speaking training
M Chollet, G Sratou, A Shapiro, LP Morency, S Scherer
Proceedings of the 2014 international conference on Autonomous agents and …, 2014
A dynamic controller toolkit
A Shapiro, D Chu, B Allen, P Faloutsos
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, 15-20, 2007
An analysis of motion blending techniques
A Feng, Y Huang, M Kallmann, A Shapiro
International Conference on Motion in Games, 232-243, 2012
Motion recognition of self and others on realistic 3D avatars
S Narang, A Best, A Feng, S Kang, D Manocha, A Shapiro
Computer Animation and Virtual Worlds 28 (3-4), e1762, 2017
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