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Alena Denisova
Tytuł
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First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?
A Denisova, P Cairns
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
2202015
The Convergence of Player Experience Questionnaires
A Denisova, AI Nordin, P Cairns
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
1262016
Challenge in Digital Games: Towards Developing a Measurement Tool
A Denisova, C Guckelsberger, D Zendle
Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017
992017
Measuring Perceived Challenge in Digital Games: Development & Validation of the Challenge Originating from Recent Gameplay Interaction Scale (CORGIS)
A Denisova, P Cairns, C Guckelsberger, D Zendle
International Journal of Human-Computer Studies 137, 102383, 2020
982020
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience
A Denisova, P Cairns
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
842015
Too Many Questionnaires: Measuring Player Experience Whilst Playing Digital Games
AI Nordin, A Denisova, P Cairns
Seventh York Doctoral Symposium on Computer Science & Electronics 69, 2014
682014
The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence
A Denisova, P Cairns
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
442015
Lost at the edge of uncertainty: Measuring player uncertainty in digital games
C Power, P Cairns, A Denisova, T Papaioannou, R Gultom
International Journal of Human–Computer Interaction 35 (12), 1033-1045, 2019
392019
A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games
X Peng, J Huang, A Denisova, H Chen, F Tian, H Wang
Proceedings of the 38th Annual ACM Conference on Human Factors in Computing …, 2020
342020
Treemap Literacy: A Classroom-Based Investigation
EE Firat, A Denisova, RS Laramee
Eurographics, 2020
312020
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience
A Denisova, E Cook
Proceedings of the 2019 Annual Symposium on Computer-Human Interaction in Play, 2019
292019
“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games
A Denisova, JA Bopp, TD Nguyen, ED Mekler
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, 2021
282021
Player Experience and Deceptive Expectations of Difficulty Adaptation in Digital Games
A Denisova, P Cairns
Entertainment Computing 29, 56-68, 2019
28*2019
Measuring Uncertainty in Games: Design and Preliminary Validation
C Power, A Denisova, T Papaioannou, P Cairns
Proceedings of the 2017 chi conference extended abstracts on human factors …, 2017
212017
Keep calm and aim for the head: Biofeedback-controlled dynamic difficulty adjustment in a horror game
P Moschovitis, A Denisova
IEEE Transactions on Games, 2022
202022
P-Lite: A Study of Parallel Coordinate Plot Literacy
EE Firat, A Denisova, ML Wilson, RS Laramee
Visual Informatics 6 (3), 81-99, 2022
92022
Designing for Playfulness in Human-AI Authoring Tools
A Liapis, C Guckelsberger, J Zhu, C Harteveld, S Kriglstein, A Denisova, ...
Proceedings of the 18th International Conference on the Foundations of …, 2023
52023
The effects of a soundtrack on board game player experience
T Farkas, A Denisova, S Wiseman, R Fiebrink
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
52022
Evaluating the Use of Persuasive Design Cards for Novice Designers
K Alkhuzai, A Denisova
Journal of Usability Studies 16 (2), 91-120, 2021
52021
Adaptive Technologies in Digital Games: The Influence of Perception of Adaptivity on Immersion
A Denisova
University of York, 2016
52016
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