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Tiffany Luong
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Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD
T Luong, N Martin, A Raison, F Argelaguet, JM Diverrez, A Lécuyer
2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2020
382020
A self-administered virtual reality intervention increases COVID-19 vaccination intention
A Mottelson, C Vandeweerdt, M Atchapero, T Luong, C Holz, R Böhm, ...
Vaccine 39 (46), 6746-6753, 2021
312021
Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios
T Luong, F Argelaguet, N Martin, A Lécuyer
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 662-671, 2020
282020
Virtual reality reduces COVID-19 vaccine hesitancy in the wild: a randomized trial
C Vandeweerdt, T Luong, M Atchapero, A Mottelson, C Holz, ...
Scientific Reports 12 (1), 4593, 2022
272022
Studying the Mental Effort in Virtual Versus Real Environments
T Luong, N Martin, F Argelaguet, A Lécuyer
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 809-816, 2019
192019
A survey on affective and cognitive vr
T Luong, A Lecuyer, N Martin, F Argelaguet
IEEE transactions on visualization and computer graphics 28 (12), 5154-5171, 2021
172021
Demographic and Behavioral Correlates of Cybersickness: A Large Lab-in-the-Field Study of 837 Participants
T Luong, A Plechata, M Möbus, M Atchapero, R Böhm, G Makransky, ...
ISMAR, 2022
162022
ComforTable User Interfaces: Surfaces Reduce Input Error, Time, and Exertion for Tabletop and Mid-air User Interfaces
YF Cheng, T Luong, AR Fender, P Streli, C Holz
2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2022
142022
Experiencing herd immunity in virtual reality increases COVID-19 vaccination intention: Evidence from a large-scale field intervention study
A Plechatá, C Vandeweerdt, M Atchapero, T Luong, C Holz, C Betsch, ...
Computers in human behavior 139, 107533, 2023
132023
Characterizing Physiological Responses to Fear, Frustration, and Insight in Virtual Reality
T Luong, C Holz
IEEE Transactions on Visualization and Computer Graphics 28 (11), 3917-3927, 2022
82022
Controllers or Bare Hands? A Controlled Evaluation of Input Techniques on Interaction Performance and Exertion in Virtual Reality
T Luong, YF Cheng, M Möbus, A Fender, C Holz
IEEE Transactions on Visualization and Computer Graphics, 2023
42023
InfinitePaint: Painting in Virtual Reality with Passive Haptics Using Wet Brushes and a Physical Proxy Canvas
AR Fender, T Roberts, T Luong, C Holz
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023
32023
Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario
H Brument, R Fribourg, G Gallagher, T Howard, F Lécuyer, T Luong, ...
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 1409-1410, 2019
32019
ViGather: Inclusive Virtual Conferencing with a Joint Experience Across Traditional Screen Devices and Mixed Reality Headsets
H Qiu, P Streli, T Luong, C Gebhardt, C Holz
Proceedings of the ACM on Human-Computer Interaction 7 (MHCI), 1-27, 2023
12023
Towards the Exploitation of Mental Workload in Virtual Reality
T Luong
Université Rennes 1, 2021
12021
ComforTable User Interfaces: Surfaces Reduce Input Error, Time
YF Cheng, T Luong, AR Fender, P Streli, C Holz
ISMAR, 2022
2022
3Dexterity: Finding your place in a 3-armed world
A Audinot, D Dewez, G Fouché, R Fribourg, T Howard, F Lécuyer, ...
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2020
2020
Toward Intuitive 3D User Interfaces for Climbing, Flying and Stacking
A Bernardin, G Cortes, R Fribourg, T Luong, F Nouviale, H Si-Mohammed
2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 860-861, 2018
2018
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Articles 1–18